Buildings under water
by Marco Meier · in Torque Game Engine · 02/22/2002 (2:15 am) · 6 replies
well this will sound a little stupid. but it's a real problem to me. so here we go.
Lets say, you build a building under the ground of a lake. when you now go throug this building, you have the same effect as walking on the ground of the lake. the color is the same as under water and you are very slow. understand me? How can i change this?
Lets say, you build a building under the ground of a lake. when you now go throug this building, you have the same effect as walking on the ground of the lake. the color is the same as under water and you are very slow. understand me? How can i change this?
#2
So ... bumping this up!
I too would like to know how to fix it. :D
Alex
03/24/2003 (3:28 am)
Conceptually, I do know why this happens but I dont know how to fix it. So ... bumping this up!
I too would like to know how to fix it. :D
Alex
#3
It fixed the problem with the rain and snow showing inside the buildings.
Worth a try!
03/24/2003 (3:35 am)
Maybe portals would fix this problem.It fixed the problem with the rain and snow showing inside the buildings.
Worth a try!
#4
03/26/2003 (9:39 pm)
Portals don't do anything except remove the water visual effects (saw this in T2). You still end up with the problem because you're inside the water block. The only alternative I can think of is to make the interior subterranean and have it lead outside of the water block. Other than that you're looking at having to hit the code.
#5
03/27/2003 (4:09 pm)
Perhaps you could edit the code to factor in portals when checking the container, since it apparently doesn't. I'm not really sure where you need to go to try to fix this though, from what I know it sounds like it'd be a very difficult workaroud.
#6
03/27/2003 (4:17 pm)
couldnt you use a PhysicalZone for this?
Torque 3D Owner Sean Pollock