Strange Linker Error w/ VC++ 6.0
by Jason "fireVein" Culwell · in Technical Issues · 11/27/2005 (1:06 pm) · 2 replies
Hey Guys,
I have a really strange issue with Visual C++ 6.0 Enterprise. I have everything setup correctly, exactley the way I had things set up when working with TGE 1.3. TGE 1.3 compiled fine. A whole computer, reformat and reinstall of XP later.. I get 1.4 downloaded installed, service pack 6 installed(which I didn't use any SPs for 1.3) and upon trying to compile Torque 1.4.. I'm getting a really strange behaviour.
Its linker errors... but the problem is.. its on random files. Everytime I do a build, or rebuild, with or without a clean, it throws a linker error on a different file nearly every single time... rarely have the errors been consistent. I usually only get 1 linker error, and sometimes an addition error with bscmake.exe
This is the general gist of what I am getting:
But the error is on a different file, just about every single time. I can hit clean, then rebuild all(or just build) and missionAreaEditor.cc will compile and link fine, only to leave me with a linker error some odd files later.
I've searched through the forums and tried every suggestion that I could find or idea that I could think of, re-installed VC++ 6.0 several, several times, as well as re-installed the SDK several times. No docs, FAQs, or forums posts have yet to solve my problem or lead me in a direction to correct this issue. Nor could I identify any problems with the project workspace and settings. I've never had this much of a problem with an IDE/Compiler.
Ontop of that, my modified 1.3 codebase is doing the exact same thing, which it has never done before. As a matter of fact, 1.3 compiled without a hitch on the first time in the past.
Any gurus have any suggestions? Anyone else encountered this kind of strange behaviour before? I'm open for any kind of suggestion or idea.
Any help is greatly appreciated.
-Jase
I have a really strange issue with Visual C++ 6.0 Enterprise. I have everything setup correctly, exactley the way I had things set up when working with TGE 1.3. TGE 1.3 compiled fine. A whole computer, reformat and reinstall of XP later.. I get 1.4 downloaded installed, service pack 6 installed(which I didn't use any SPs for 1.3) and upon trying to compile Torque 1.4.. I'm getting a really strange behaviour.
Its linker errors... but the problem is.. its on random files. Everytime I do a build, or rebuild, with or without a clean, it throws a linker error on a different file nearly every single time... rarely have the errors been consistent. I usually only get 1 linker error, and sometimes an addition error with bscmake.exe
This is the general gist of what I am getting:
LINK : fatal error LNK1104: cannot open file "\Torque\SDK1_4\engine\out.VC6.DEBUG\missionAreaEditor.obj" Error executing link.exe. Creating browse info file... BSCMAKE: error BK1506 : cannot open file '\Torque\SDK1_4\engine\out.VC6.DEBUG\terraformer.sbr': No such file or directory Error executing bscmake.exe.
But the error is on a different file, just about every single time. I can hit clean, then rebuild all(or just build) and missionAreaEditor.cc will compile and link fine, only to leave me with a linker error some odd files later.
I've searched through the forums and tried every suggestion that I could find or idea that I could think of, re-installed VC++ 6.0 several, several times, as well as re-installed the SDK several times. No docs, FAQs, or forums posts have yet to solve my problem or lead me in a direction to correct this issue. Nor could I identify any problems with the project workspace and settings. I've never had this much of a problem with an IDE/Compiler.
Ontop of that, my modified 1.3 codebase is doing the exact same thing, which it has never done before. As a matter of fact, 1.3 compiled without a hitch on the first time in the past.
Any gurus have any suggestions? Anyone else encountered this kind of strange behaviour before? I'm open for any kind of suggestion or idea.
Any help is greatly appreciated.
-Jase
About the author
http://www.microdotproductions.com - I am a self taught programmer that has been hacking away at code for a little over 10 years now. I am a very passionate and persistent programmer, and gamer. I love challenges and problem solving.
#2
-Jase
12/31/2005 (4:22 am)
Just as another update, for anyone who might encounter this kind of problem in the future, I re-installed windows and all is well. :)-Jase
Torque Owner Jason "fireVein" Culwell
Okay I seem to be able to get Torque to compile as long as I hit build again after each linker error, it will recompile that file and properly link it... a temporary solution, but I can get Torque to compile at the least... even if it is a pain in the ass. Obviously a problem with Visual Studio itself.
Anyways, if anyone comes up with anything, let me know. Until then I'll just make due.
-Jase