Compiled on VC2005
by Joe Melton · in Torque Game Engine · 11/25/2005 (9:15 pm) · 3 replies
Woohoo. Success!
Just thought I'd get that out...
Just thought I'd get that out...
#2
I'm using the 1.4 download.
I used this:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8853
and this:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957
to make it work. Much of it has already been committed in the code. There are just a few fixes to do. In fact, you might just have to do the wchar_t change in the project properties. The line where they say to change
return strstr(str1,str2);
to
return strstr((char*)str1, (char*)str2);
isn't necessary as far as I can see. str1 and str2 are already char*.
Anyway, good luck. I'm not a real expert, but somebody else might be able to help you out. If you think you messed something up, just start over (you DID make a copy, right?).
11/25/2005 (9:35 pm)
Is the CVS one still HEAD?I'm using the 1.4 download.
I used this:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8853
and this:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957
to make it work. Much of it has already been committed in the code. There are just a few fixes to do. In fact, you might just have to do the wchar_t change in the project properties. The line where they say to change
return strstr(str1,str2);
to
return strstr((char*)str1, (char*)str2);
isn't necessary as far as I can see. str1 and str2 are already char*.
Anyway, good luck. I'm not a real expert, but somebody else might be able to help you out. If you think you messed something up, just start over (you DID make a copy, right?).
Torque Owner Unk
Looks like maybe I included something I wasn't supposed to...
The linker errors are all in winD3DVideo, winFont, winImput, winProcessControl, and winWindow if that means anything to anyone.
BTW: Are you using the 1.4 download or have you grabbed source from the CVS?
-Unk