Game Development Community

Compiling TSE with VS 2005 Express Edition

by Willbkool · in Torque Game Engine Advanced · 11/25/2005 (10:04 am) · 66 replies

This is the error I'm getting when I try to compile:

LINK : fatal error LNK1104: cannot open file 'ljpeg.lib'

Any thoughts on fixing this error?
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#61
10/05/2006 (8:22 pm)
Is there a terrain or world editor? if so I don't see it when I press f12
#62
10/05/2006 (9:07 pm)
No terrain editor. :(

Press F11 to get to the world editor. Hit the ~key to get to the console.
#63
12/11/2006 (7:48 pm)
Hi everybody , ived followed the instruction on the web site for compiling whit visual studio c++ 2005 express and ived got those warning , so can i change the specified file

c:\program files\microsoft directx sdk (october 2006)\include\strsafe.h(5595) : warning C4996: '_vsnprintf' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\stdio.h(339) : see declaration of '_vsnprintf'
Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
c:\program files\microsoft directx sdk (october 2006)\include\strsafe.h(5635) : warning C4996: '_vsnwprintf' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\wchar.h(719) : see declaration of '_vsnwprintf'
Message: 'This function or variable may be unsafe. Consider using _vsnwprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
c:\program files\microsoft directx sdk (october 2006)\include\strsafe.h(5719) : warning C4996: '_vsnprintf' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\stdio.h(339) : see declaration of '_vsnprintf'
Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
c:\program files\microsoft directx sdk (october 2006)\include\strsafe.h(5871) : warning C4996: '_vsnwprintf' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\wchar.h(719) : see declaration of '_vsnwprintf'
Message: 'This function or variable may be unsafe. Consider using _vsnwprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
c:\documents and settings\mathieu\desktop\tse\engine\platformwin32\dxversionchecker.cpp(149) : warning C4996: '_wsplitpath' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\stdlib.h(782) : see declaration of '_wsplitpath'
Message: 'This function or variable may be unsafe. Consider using _wsplitpath_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'


so wheres that file named _vsnprintf_s and how to change the old one to that one .



ived got those error too :

....\tse\lib\libqslim\mixmsg.cxx(79) : warning C4996: 'vsprintf' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'vsprintf'
Message: 'This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
MxBlockModel.cxx
......\tse\lib\libqslim\mxblockmodel.cxx(135) : warning C4996: 'strdup' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\string.h(205) : see declaration of 'strdup'
Message: 'The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strdup. See online help for details.'

thx a lot for ure future advice
#64
02/19/2007 (9:25 pm)
Hey all. I'm trying to compile TGEA on VC2005, and I've gotten past the majority of the problems by following the posts in the above thread, but I've run accross one specific problem I cannot solve:

While linking I get:
10>Linking...
10>LINK : fatal error LNK1104: cannot open file 'ole32.lib'

I cannot find ole32.lib anywhere on my system. Any clues where this would have come from? Note I am on Vista Home Premium.

Thanks in advance!
#65
02/20/2007 (10:34 am)
Travis,
ole32.lib is in C:\Program Files\Microsoft Platform SDK\Lib folder. Which solution file are you using? I used the TGEA SDK.sln today using '2005 express edition' and it compiled for me with no problem.
#66
02/20/2007 (3:47 pm)
I strongly suggest following Brians instructions for compiling in VS2005, you can find it on TDN here:

tdn.garagegames.com/wiki/TGEA/InstallVS2005

Works for me on a clean XP install, and clean TGEA install :)
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