Game Development Community

Looking for some demo testers

by Martin Zwiers · in General Discussion · 02/21/2002 (12:14 pm) · 13 replies

Got nothing to do?. I've just uploaded the very first demo for Mechanismo. It can be found on www.mechanismo.com. This is a game developed with the Reality Factory engine.
I would appreciate it if some people would download it and let me know if it's ok, stinks or just doesn't work at all (hope not).

Have fun, and thanks in advance.

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#1
02/21/2002 (1:49 pm)
Can you use something other than word9 to make your web page? I couldn't read it the html code was so buggy. Overlapping text everwhere.
#2
02/21/2002 (3:31 pm)
I didnt have any problems with the HTML and im D/loading the Demo now ill tell you how it is tommorow.
#3
02/21/2002 (4:05 pm)
The nav bar opened every page in a new window under IE6.

Still downloading the demo... (sub 56k connection)
#4
02/21/2002 (4:24 pm)
When I tried "New Game":

"Missing sound file Comply.wav"


When I selected "select a video mode for me", it crashed.
#5
02/22/2002 (5:45 am)
thats the same thing i got. i looked and i only have 1 sound file.
#6
02/22/2002 (1:26 pm)
Thanks for the input guys. Those with IE5 or IE6 shoudn't have a problem with the internet site. It's correct that every page opens in a new window.
I'm no real star in programming html, but i'll see if I can change that.
There's clearly a sound file missing, so i'll correct that, does the level run anyway or does it crash on that message?
As for the driver settings, if it crashes on a particular setting, you might try another (with TAB you can change the resolution settings).
Thanks again, and i'm going to upload the level with the missing sound file no later than tomorrow.
I'll upload the Comply.wav seperately, you can paste this file in the folder wav
#7
02/22/2002 (2:28 pm)
I just renamed my own .wav to comply :) Seemed to work after that. I didn't get a chance to play very far though.

The first noticable thing was the menu - that lightning thing at the start didn't work very well, awfully jerky. The game itself seemed ok though. I got 60fps max, but when I was moving about it would drop to about 30. It seemed to jerk a bit when turning, I don't know why that would be though. I have an AMD Athlon 1.2Ghz 133FSB, 256MB PC2100 DDR, and a 16MB Voodoo3 AGP (I know it's old, but it still works fine with the latest games). I didn't get a chance to play very far so I can't comment on gameplay/story. I thought that the viewpoint was very low until I realised it was a little girl :) The jumping didn't work right, she would jump off the ground, a very short distance, then just sit there suspended until the animation stopped. Also, there seemed to be gaps in the player model at the joints, most noticably at the hips. That was using D3D, I'll try playing through with Glide tonight, and let you know how that went.

On the plus side, the game worked fine on the whole, and I had no crashes. I'll let you know more when I've played it through.
#8
02/22/2002 (3:18 pm)
OK, I've uploaded a new install file without the comply.wav file, and uploaded the wav file seperately for the 56k modem users. U can stick the wav file in the \\media\audio folder.
#9
02/22/2002 (3:26 pm)
For those playing the level. You will need a silver key which is located in the room where u start.
After killing the baddie, enter the engine room.
Use "I" for inventory and right left key to select silver key. Return to normal view, the key should appear on the screen (upper right). Activate switch.
The main door to the cargo hold will be open but it's time controlled.
Kill remaining bots. enter last room.
Playing can be done in 1-st, 3-rd and diabolo style view by pressing F1. (nr. keys are to select weapons)

Work needs to be done on jumping, bot AI and gaps in main character.
I've no idea about performance as for in fps.
#10
02/23/2002 (10:05 am)
When moving against a wall at an angle, you slide along it, thats normal. When moving against other objects though, like crates, you get stuck against them unless you are facing away from them.

If you stand right up againbst the enemies, their rockets still explode, but they do you no damage.

You have to wait for a door to be fully closed before you can open it again.

Occasionaly, when leaving the room with the switch, the door would drag the player up with it as it opened, leaving you stuck in the ceiling.

The walking and running animations don't match the speed that you walk around, so it looks like you're glidding around the place. The sounds don't match up either, the footsteps play far too fast.

The run key toggles running instead of just letting you run when you hold it down (maybe intentional).

I couldn't complete the game, as it would keep crashing out to the desktop. This happened least under D3D. Glide caused it to crash out every few minutes, but ran faster then D3D. OpenGL worked so slowly, that the cursor on the menu would jerk around the place, the game was unplayabe in OpenGL as it was soooo slow. None of the software renderers worked. Even the AMD one.
#11
02/24/2002 (11:58 am)
Thanks william, that's a lot of valuable info. I don't know why it crashes in glide and openGL, i'll have to consult the lead programmer.
Some things are intentially made : Yes, you'll have to wait for a door to close completely or you get stuck.
And the run/walk togle as well.
I'll have to make the door move either faster or slower for each case in order to have it not obstruct the player.
I didn't know about the fact that you can walk right up to the bot and not get killed.
Thanks so far, i'll send you a copy of the game when finished!
Were you able to get to the list room with the spirals going up and down? (This is the last part of the game, so maybe you were thinking there's more to come?
#12
02/24/2002 (3:36 pm)
no problem :)

I did get to the room with the hoops, but it dumped me back to my desktop when I walked into the rings.

I'll have a play around with different graphics options, and see if I can work out whether there is a specific cause for it crashing out. I'll also have a go on my other PC's to see if crashes on them - Duron700, 640MB PC133, ATI Radeon 7000. Athlon 1Ghz, 512MB PC133, Geforce2 MX400.
#13
02/25/2002 (12:14 am)
That's cool William. Thanks a million. This level ends when you walk into the hoops. So it's correct you're thrown out.
I want to put in the improvements first before making a larger demo with more levels.
I'm going to make a demo on CD with several levels on it.
I'll send one over if your interested.