What is the best way to make each client "see" different?
by Chris Cain · in Torque Game Engine · 11/24/2005 (3:52 pm) · 4 replies
Okay, what I want to do is make it so every client can see (and hear) things differently. What I mean is, one player could be invisible to one player, but another player could see him. Another thing is when one player sees a lightning storm, another person sees a clear sunny day.
Now, this just affects view (and sound) and view alone. For example, if one of those lightning bolts hits someone who can't see them, they'd still get damaged.
So, whats the best way to do this? What parts of the engine should I be looking at, and what should I keep in mind while doing this?
Oh, also, I'm using the new TGE 1.4, forgot to mention that.
Now, this just affects view (and sound) and view alone. For example, if one of those lightning bolts hits someone who can't see them, they'd still get damaged.
So, whats the best way to do this? What parts of the engine should I be looking at, and what should I keep in mind while doing this?
Oh, also, I'm using the new TGE 1.4, forgot to mention that.
#2
I realize this isn't the right forum for it, but could you make it so a shader in TSE is shown much the same way?
11/24/2005 (4:46 pm)
Thanks Ben, I think that'll work fine. I hadn't thought of it that way.I realize this isn't the right forum for it, but could you make it so a shader in TSE is shown much the same way?
#3
11/24/2005 (4:54 pm)
More or less.
#4
11/24/2005 (4:57 pm)
Okay, thanks Ben. Happy Thanksgiving! :)
Associate Kyle Carter