Game Development Community

IFL Animation Material settings

by Matt Huston · in Torque Game Engine Advanced · 11/22/2005 (9:41 pm) · 3 replies

Learning about the material.cs and editing that. As the topic states, how do I go about doing it for an IFL Animation that I have? Nothing to special about my animation, just a looping animation with 4 frames.

#1
11/22/2005 (11:25 pm)
Ifls work the same as in TGE.. heres a link to an IFL discussion ..
www.garagegames.com/mg/forums/result.thread.php?qt=24645

while its focus is gamespace specific, the scripts are there and there is even a link to an example dts with an ifl.
#2
11/23/2005 (6:49 am)
Sorry, I'm talking about adding them to the materials.cs and adding bump maps, specular, etc.
#3
11/28/2005 (2:22 pm)
Oh... if memory serves me, you just need to create a material def for each frame of the ifl.. not ideal but im pretty sure thats all we had to do.