Game Development Community

Torque Dev Kits?

by Bejong K Yang · in General Discussion · 11/22/2005 (5:35 pm) · 26 replies

I was wondering, does anyone know how much Torque dev kits for consoles are? I dont plan to buy one yet though, just curious.
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#21
11/23/2005 (9:54 am)
@Morrie, No offense or anything but I am a Sony person.
#22
11/23/2005 (10:09 am)
ps3.ign.com/articles/668/668446p1.html

A pretty funny and interesting article on ign about the top 10 reasons you should wait to buy a PS3 instead of the 360. I respect what microsoft is doing for indies and what they are trying to accomplish with their new console but I too am more excited about the PS3. Square Enix, Konami, Capcom, Bandai, Atlus, Nippon Ichi, and Namco have all come out with some of my favorite games in the past few years and it's likely with the exception of a few titles that most of their games will be exclusive to the PS3.
#23
11/23/2005 (10:57 am)
@JeffT and company. Thanks for the info on the TSE to X360 development path concepts. And for establishing a good begining
working relationship with the MS X360 folks.
#24
11/23/2005 (12:23 pm)
@Zach, I agree with you Square-Enix and Konami are the reasons why i want to make games
#25
11/23/2005 (12:26 pm)
SirTech, Origin, EA (especially The Bard's Tale series) and New World Computing pretty much sealed my fate as a longing hobbist developer.
#26
11/23/2005 (4:49 pm)
Just to re-iterate what has already been said with fact, none of the artists who worked on MB Ultra had access (or needed access) to the 360 Devkits except on rare occasion where we needed to see stuff through the box itself for tv formatting purposes/prototyping, and final testing.

I can't say this enough, develop the title on the PC with TSE. Once you have a good start, come talk to GG. :)
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