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Can't Compile Engine - ..\engine\terrain\blender_asm.asm

by Fred Spencer · in Torque Game Engine · 11/22/2005 (9:09 am) · 4 replies

Hey guys,

I'm having one hell of a time getting the engine to compile - Here's the error:

--------------------Configuration: Torque Demo - Win32 Debug--------------------
Performing Custom Build Step on ..\engine\terrain\blender_asm.asm
'C:\DOCUME~1\FSPENCER' is not recognized as an internal or external command,
operable program or batch file.
Error executing c:\windows\system32\cmd.exe.

torqueDemo_DEBUG.exe - 1 error(s), 0 warning(s)

I'm using VC6 SP6 w/ VC6 .cc compiling.reg

-Updated paths and VC directories to make sure it can easily find nasm.
-Changed workspace directory to ProjDir, in the dsp's.
-Updated NASM to latest build...I can build the blender obj through cmd line.
-Tried uninstalling and Reinstalling VC.

I can't afford to upgrade to .NET =(

Thanks for any help. =)

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#1
11/22/2005 (9:54 am)
Do you have Torque in a subdirectory that contains spaces?

Check out Visual Studio Express. msdn.microsoft.com/vstudio/express/default.aspx Free! Everyone can afford to move of of old broken compilers. :)
#2
11/22/2005 (10:01 am)
Thanks, Ben. =) I completely forgot about this!

As for the problem, I have it under drive:Torque/SDK - No spaces. =(

I'll try out VSE and report back.

Thanks again!
#3
11/25/2005 (11:50 am)
How do you compile the game engine in Linux? Thanks!
#4
11/25/2005 (12:33 pm)
Hi Dexter,

I could be wrong, but I don't think the TGE 1.4 Linux SDK stuff is finished yet. If you're wanting to use an older version of Torque in Linux, you might have better luck right now. I personally haven't tried compiling for Linux but plan on giving it a shot one of these days.

Try digging around the GG site with the search tool and you might find some useful TGE Linux info. I'm pretty sure that will help, but if it doesn't give you what you need, you may want to start a separate thread with your question.

Good luck,

Aaron E.