Latest CVS version has empty load/save dialog
by Jukka Kokkonen · in Torque Game Engine · 11/21/2005 (4:10 pm) · 2 replies
Just got the latest torque HEAD from cvs...
After disabling the unicode support, actually got it to compile, but now the problem is this:
The editor's load/save mission dialog is empty. This may be a trivial issue to fix (by reverting to the old "stable" 1.3.0 version dialog, if nothing else works) - but I would like to use the latest version and I would rather not spend hours trying to find the reason for this bug.
I assume that someone has already fixed this issue, as the GG site search finds a forum post that seems to be written about this issue. However, I cannot access that search result, it just keeps saying that I'm not allowed to access it... duh. (I guess it's on some TSE forum or something, and I only have TGE license.)
So if there is a solution to this problem somewhere on these forums, could someone post it here to TGE forums too. Or could someone just fix it to the CVS.
(Or should I be using something other than CVS nowadays... SVN maybe?)
After disabling the unicode support, actually got it to compile, but now the problem is this:
The editor's load/save mission dialog is empty. This may be a trivial issue to fix (by reverting to the old "stable" 1.3.0 version dialog, if nothing else works) - but I would like to use the latest version and I would rather not spend hours trying to find the reason for this bug.
I assume that someone has already fixed this issue, as the GG site search finds a forum post that seems to be written about this issue. However, I cannot access that search result, it just keeps saying that I'm not allowed to access it... duh. (I guess it's on some TSE forum or something, and I only have TGE license.)
So if there is a solution to this problem somewhere on these forums, could someone post it here to TGE forums too. Or could someone just fix it to the CVS.
(Or should I be using something other than CVS nowadays... SVN maybe?)
#2
Ok, and just figured out why exactly didn't the cvs version compile "out of the box" (using visual studio 6, sp5)...
- First of all, the build required the UNICODE define in project settings (no biggie, because you get an error message about this)
- Secondly, the missing unicode.cc must be added to project settings. Doing this isn't very hard either, as it is mentioned on the TGE forums (if I remember correctly).
- And finally, the Imm32.lib must be added to linker libraries. Took me a while to realize that it was a windows library that was missing... For some reason I assumed it was some missing torque source file. (In retrospect, it was a stupid assumption. This should have been quite obvious. ;)
Anyways, got the CVS version compiled and running after the above steps.
Thanks for the quick reply.
11/22/2005 (2:00 pm)
I guess I'll just have to wait for the 1.4 (or combine the working parts of CVS head and 1.3 myself).Ok, and just figured out why exactly didn't the cvs version compile "out of the box" (using visual studio 6, sp5)...
- First of all, the build required the UNICODE define in project settings (no biggie, because you get an error message about this)
- Secondly, the missing unicode.cc must be added to project settings. Doing this isn't very hard either, as it is mentioned on the TGE forums (if I remember correctly).
- And finally, the Imm32.lib must be added to linker libraries. Took me a while to realize that it was a windows library that was missing... For some reason I assumed it was some missing torque source file. (In retrospect, it was a stupid assumption. This should have been quite obvious. ;)
Anyways, got the CVS version compiled and running after the above steps.
Thanks for the quick reply.
Associate Kyle Carter