Skeleton vs. Biped
by Nmuta Jones · in Artist Corner · 11/21/2005 (2:43 pm) · 3 replies
I just bought the girl pack, and I am looking at the skeleton for the mesh. I have been using character studio for a while now, and I am wondering if I should switch to start using a custom made skeleton like the one in the girl pack due to the fact that I am getting a lot of (and have always gotten a lot of) distortion around the joints, especially with the elbows, when using character studio, despite many variations of weighting vertices around the elbow.
When using character studio, I've used "helpers" for cinematics but they're not bones and won't export to an engine. Yet since character studio is widely used in games (I think), then it should follow that I should be able to get pretty good rigs using it. So it must be some problem with how I'm setting up my files.
I see in this Girl pack file that there is a "helper" bone in the elbows.....what is the answer to this when using Character Studio?
When using character studio, I've used "helpers" for cinematics but they're not bones and won't export to an engine. Yet since character studio is widely used in games (I think), then it should follow that I should be able to get pretty good rigs using it. So it must be some problem with how I'm setting up my files.
I see in this Girl pack file that there is a "helper" bone in the elbows.....what is the answer to this when using Character Studio?
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Lead Developer for MediaBreeze Multimedia
#2
But I will look for these options you are describing. Where do you see "twist bones"? We have Max 7. Thanks.
11/21/2005 (8:06 pm)
After some tinkering I have found that making sure vertices are NOT normalized, and using a few rigid verts here and there is greatly helping.But I will look for these options you are describing. Where do you see "twist bones"? We have Max 7. Thanks.
#3
The twist bones seem to be a new feature in max8 unfortunately.
11/21/2005 (8:14 pm)
Not normalizing vertices is probably a BAD idea. I'm pretty sure the dts exporter assumes all vertices have a total weight of 1.0.The twist bones seem to be a new feature in max8 unfortunately.
Torque Owner Magnus Blikstad