Game Development Community

Lighting kit vs. Map editor lighting

by Tom Bentz · in Torque Game Engine · 11/21/2005 (10:51 am) · 2 replies

What is the difference? I'm using 3DWS and I am curious what the lighting differences are with map editors like these. I have a level that takes about 5 minutes to render 2 lights in 3DWS, but when I add two SG lights in and relight the scene in TGE it takes seconds. What is the difference and when should I use 3DWS lights if at all? Does a map editor such as 3DWS render a better light resolution?

BTW love the light pack so far...

#1
11/21/2005 (11:36 am)
Hi,

Check out the Modeler's Guide, there's a section ('Performance Considerations' bullet point 'Mix mission and map lights') that explains the best way to mix and match map and mission lighting.

Basically what you want to do is keep all of the less important and infrequently moved lighting baked into the interior (using map lights), and use mission lights for your scene's key lights. This balances quality and ease of use (TLK mission lights look much better than map editor lights and are easy to move around and change), with mission relight speed (map lights don't increase the mission relight time).


Quote:I have a level that takes about 5 minutes to render 2 lights in 3DWS, but when I add two SG lights in and relight the scene in TGE it takes seconds

TLK is highly tuned for lighting, so the lighting looks much nicer, is far more flexible, and is a lot faster, that's why all of your key lights should use mission lights where as the background lights are less noticeable, so you can get away with map lights.

-John
#2
11/21/2005 (12:24 pm)
Awesome - thanks John...