Game Development Community

Linker Error .NET

by dburke · in Torque Game Engine · 11/20/2005 (4:08 pm) · 7 replies

I have Visual Studio.NET and I'm trying to compile the engine code and I'm getting this error.

Torque Demo fatal error LNK1181: cannot open input file 'ljpeg_DEBUG.lib'

Anyone have any ideas?

#1
11/21/2005 (5:19 am)
One idea would be the search function--this question has been answered roughly once every two weeks or so for the last 6 months!
#2
11/21/2005 (1:12 pm)
Is that the one and only error? I just finally got my engine to compile earlier today. I remember seeing a very similar error, and turned out I had duplicate entries in my Lib and Include directories (not entirely duplicate, but pointing to directories with the same inc and lib files for Platform SDK).
#3
11/21/2005 (1:15 pm)
And in regard to the "Search Function", I think things would be easier and cleaner if TGE developers had better documentation to begin with. It is absolutely maddening how out of date a lot of the forum posts, documentation, tutorials, etc are. I hate clicking on "official" links only to see the link just doesn't go anywhere or brings me back to the same page. Or you find a nice tutorial only to realize you can't finish it because the linked files required for it go to a 404.
#4
11/21/2005 (1:19 pm)
Cheers, Keith.
#5
11/21/2005 (11:19 pm)
Ok so I worked through the error by changing the project dependencies and adding the required lib files to the proj...yeah i know...i'm new.....
now my problem is that i've built the release.exe and when i play using it the player isn't visible. i am starting in 3rd person mode, but no character is displayed. however, the name is visible. any ideas??
#6
11/22/2005 (6:15 am)
Do you have the same problem when you build using the Debug configuration? I noticed some differences between the configurations - I've yet to successfully compile the Release configuration.
#7
11/22/2005 (9:50 am)
Actually, I just tried with the debug build and a similar result occurred. Not only was the character not visible, but this time a dialog box popped up saying something about "Wow, this is too much". I have yet to get either build working... i'm still running off of the release version of the example that came with the sdk.