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Displaying a 2d Texture

by Andrew Thayer · in Torque Game Engine · 11/19/2005 (11:07 pm) · 2 replies

I have been trying to figure out how to display just a 2d texture that can be lighted. (basically a textured quad with lighting) I have concluded that the best way to do this would be to create an actual 3d model file of the 2d textured quad in order to allow it to be affected by lighting.

Would this be the best way to do this? Or is there an easier way that I do not know about?

Let me know if you have any input on this. Thanks!

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  • #1
    11/20/2005 (12:10 am)
    If you just need one, then the DTS sounds great. If you are doing a bunch as part of a larger solution then there might be better ways.
    #2
    11/20/2005 (10:39 am)
    Yeah, from what I picture now, I just need one. It is going to be used as the backdrop of our game. We are doing a type of puzzle game and we just need a background for where our object are, so I decided that terrain was not needed for this. So, you recommend a DTS then?