Game Development Community

Orc Player Biped Export

by Ben Jones · in Artist Corner · 11/19/2005 (9:21 pm) · 6 replies

Hey, i've been trying to make a biped exactly liek the orc one so i can load the dsq anims on the model, when it hits me. just use the orc biped.

So I've taken the biped and used figure mode to match it to my model and skinned it up with the Orc biped, I dont have ne LOD's and i only have 1 level of detail, and yes the detail number and the number at the end of the model's name are the same.

I've adjusted the bounds box to fit my model, and all that good stuff. and I am using the cfg that goes with the orc model, Player.cfg

when i go to export i get "Cannot collapse node 'Bip01 L Finger02' because it is a bone." and whne i go to open it in showtool it freezes.

Is the player cfg file wrong or something? Did I mess something up? I'm confused.

Please help me :(

#1
11/20/2005 (8:29 pm)
Sounds like your player.cfg file is telling the exporter that it needs, or doesnt need something while the Skin modifier for the player model is says the opposite.
#2
11/21/2005 (1:26 pm)
Yay!!! man I love this community! You were right :)

New problem though, the good side is that the Orc animations are working on the model. I opened up the model in showtool and all i see is the bone structure, its on texture shaded mode and the model should be showing up but i must have done something wrong somewhere. Heres a pic of it

www.geocities.com/wc3images2/showtoolmodelprob.jpg^dont worry I'll buy it once the trial is up
#3
11/27/2005 (5:14 pm)
Did you make sure to export your mesh when you exported?
#4
11/30/2005 (1:39 pm)
I believe so, unless the player.cfg has soemthing that is removing it. here is the cfg

AlwaysExport:
eye
cam
mount0
//mount1
//jetnozzle0

NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*
Bip01 L Toe*
Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2

+Error::AllowEmptySubtrees
+Error::AllowCrossedDetails
+Error::AllowUnusedMeshes
-Error::AllowOldSequences
-Error::RequireViconNode
-Param::CollapseTransforms

//=Params::T2AutoDetail -1

And here is my model www.geocities.com/wc3images2/trollplayer2c5.zip
#5
11/30/2005 (1:55 pm)
Your mesh is called Troll10, but you have no detail marker named Detail10.... (you have plenty of others though).
Create a dummy called Detail10 and link it to Bip01 and remove ALL the other detail dummies you have in there.
#6
12/01/2005 (4:12 am)
YAY!!!!!! I just used the orc biped so the anims would work and i must have forgotten to change the details, thanks Magnus! =)