Textures and Scaling
by Bejong K Yang · in Game Design and Creative Issues · 11/19/2005 (7:45 pm) · 6 replies
Ok, two questions. What is the measuring units in Torque? I use Blender3D and my models are very big when put into Torque. Ok second question, for textures, do I texture them in Blender and export it, then place the texture in the same folder as the .DTS?
About the author
#2
lowpolycoop.com/forum/viewtopic.php?t=26
Scott
11/20/2005 (9:26 pm)
1. This is the most complete set of info I have been able to compile on this:lowpolycoop.com/forum/viewtopic.php?t=26
Scott
#3
11/21/2005 (10:32 am)
Ok, I am having problems texturing agian, I made object in blender and unwrapped it, the texture still doesnt show up the texture has a resolution of 128 and a size of 512x512.
#4
11/22/2005 (12:53 pm)
For exporting DTS from Blender, you have to name the material as the same name of the image file, minus the extension. eg. if your file is "my_texture.png", then in Blender the Material should be called "MA:my_texture" before you export (the MA: is already added, no need to put it in). You should also set "Map Input" to UV in the Material Buttons panel.
#5
11/22/2005 (1:45 pm)
Where is the "Map input" in the material buttons panel?
#6
11/23/2005 (2:01 am)
Its on the far right box of the material buttons panel. There are 3 tabs: "Texture", "Map Input", and "Map To".
Torque 3D Owner Adam deGrandis
Adam deGrandis
2. Yes, that is the case. Unwrap the model in blender, export it, then put the texture you make in the same directory as the dts.