Game Development Community

Textures and Scaling

by Bejong K Yang · in Game Design and Creative Issues · 11/19/2005 (7:45 pm) · 6 replies

Ok, two questions. What is the measuring units in Torque? I use Blender3D and my models are very big when put into Torque. Ok second question, for textures, do I texture them in Blender and export it, then place the texture in the same folder as the .DTS?

#1
11/20/2005 (5:01 pm)
1. This is answered in both the FAQs and all over the forums. A quick search will yield a solution.

2. Yes, that is the case. Unwrap the model in blender, export it, then put the texture you make in the same directory as the dts.
#2
11/20/2005 (9:26 pm)
1. This is the most complete set of info I have been able to compile on this:
lowpolycoop.com/forum/viewtopic.php?t=26

Scott
#3
11/21/2005 (10:32 am)
Ok, I am having problems texturing agian, I made object in blender and unwrapped it, the texture still doesnt show up the texture has a resolution of 128 and a size of 512x512.
#4
11/22/2005 (12:53 pm)
For exporting DTS from Blender, you have to name the material as the same name of the image file, minus the extension. eg. if your file is "my_texture.png", then in Blender the Material should be called "MA:my_texture" before you export (the MA: is already added, no need to put it in). You should also set "Map Input" to UV in the Material Buttons panel.
#5
11/22/2005 (1:45 pm)
Where is the "Map input" in the material buttons panel?
#6
11/23/2005 (2:01 am)
Its on the far right box of the material buttons panel. There are 3 tabs: "Texture", "Map Input", and "Map To".