Has anyone actually done something with the RTS starter kit?
by Juuso - Polycount Productions · in Torque Game Engine · 11/19/2005 (5:06 am) · 5 replies
Luckily I can get access to this fine board and ask my newbie questions by all my heart :)
Anyway...
1) has anyone actually done anything with the RTS kit?
2) Can I find some demo (other than video) from some place?
3) Have you guys tried the Torque's network/rendering capabilities in RTS kit... I mean - how many units can you use (some simple low poly 3d dudes)? In the demo there was quite many... but not much trees nor other scenery - how much stuff can you see with it? How about the network speed... how well Torque suits for RTS networking?
4) If I wanna build (hypotethically speaking ;) quite "typical" RTS game (build stuff... collect stuff etc. etc.) where there would be 3 sides... and different winning objectives for each side... how much ready-made code will I have in that RTS kit?
Thanks in advance.
Anyway...
1) has anyone actually done anything with the RTS kit?
2) Can I find some demo (other than video) from some place?
3) Have you guys tried the Torque's network/rendering capabilities in RTS kit... I mean - how many units can you use (some simple low poly 3d dudes)? In the demo there was quite many... but not much trees nor other scenery - how much stuff can you see with it? How about the network speed... how well Torque suits for RTS networking?
4) If I wanna build (hypotethically speaking ;) quite "typical" RTS game (build stuff... collect stuff etc. etc.) where there would be 3 sides... and different winning objectives for each side... how much ready-made code will I have in that RTS kit?
Thanks in advance.
About the author
#2
2) Not currently.
3) There is no hard coded limit (other than the number of ghost objects available in stock Torque, which of course is readily modifiable). Of course, the desired limit is purely based on your desired performance during game play, as well as your target market's computers. The RTS-SK implementation did some major optimizations of the networking for an RTS-genre game, and many users have successfully had 200+ low poly units (fully animated, no LOD) on screen at once.
4) Once you become an RTS-SK licensed owner, there is a free resource that demonstrates much of the tech you describe, including harvesting and collecting resources, spending those resources to acquire units/new buildings, and configure buildings to create new units, as well as act as additional (specific) collection locations for your resources.
11/19/2005 (2:38 pm)
1) Wildlife Tycoon:Venture Africa made use of some of the underlying technology of the RTS-SK. There are also multiple projects in various states of completion that use the technology.2) Not currently.
3) There is no hard coded limit (other than the number of ghost objects available in stock Torque, which of course is readily modifiable). Of course, the desired limit is purely based on your desired performance during game play, as well as your target market's computers. The RTS-SK implementation did some major optimizations of the networking for an RTS-genre game, and many users have successfully had 200+ low poly units (fully animated, no LOD) on screen at once.
4) Once you become an RTS-SK licensed owner, there is a free resource that demonstrates much of the tech you describe, including harvesting and collecting resources, spending those resources to acquire units/new buildings, and configure buildings to create new units, as well as act as additional (specific) collection locations for your resources.
#4
11/19/2005 (11:35 pm)
Thanks for your swift responses. I'll check some of that stuff and come back here. That demo sure would be nice....
#5
@stephen: 1) hmm... "some underlying" is pretty ok... but I'd really prefer a full RTS kit owner made demo :)
3) thanks for the info. I'm not sure where I'm aiming to... propably GeForce 2 owners.
4) okay. thanks
And you too - if you can get me a demo... please do so :)
@Anton: blah, only video ;) Thanks still
11/21/2005 (1:12 am)
@joseph: If you can find somebody from GG to put some point & click demo online, please inform me :)@stephen: 1) hmm... "some underlying" is pretty ok... but I'd really prefer a full RTS kit owner made demo :)
3) thanks for the info. I'm not sure where I'm aiming to... propably GeForce 2 owners.
4) okay. thanks
And you too - if you can get me a demo... please do so :)
@Anton: blah, only video ;) Thanks still
Associate Joseph Euan
2. Theres no demo of the RTS kit, I'll have to ask someone from GG if I could put the files up as an "Unofficial RTS Demo"
3. I don't know if there is a limit on the number of units (but I could be wrong)
4. I don't know the answer to that, I haven't looked at the kit enough yet.
No doubt more people will post better answers :p