Play bsp map in Torque help
by Dylan Jones · in Artist Corner · 11/17/2005 (5:16 am) · 8 replies
I have bsp map, and I want to be able to play it in Torque. I am using the demo engine, no source. Also I have it interiors, folder rust.
I followed the dif domuntation, but didnt display my folder or bsp map in the F4 dealy.
Help! :D
I plan on only using the hammer editor for my maps,(Unless totally outside)
I followed the dif domuntation, but didnt display my folder or bsp map in the F4 dealy.
Help! :D
I plan on only using the hammer editor for my maps,(Unless totally outside)
About the author
#2
I have hammer downloaded. I dont have half-life 2 so everytime I try and make something or load something it makes me try and configure it all up.
How do I config it for the engine? Also how do I make sure Hammer knows about map2dif.exe?
Thanks!:)
11/17/2005 (5:32 am)
Thanks for the fast reply:)I have hammer downloaded. I dont have half-life 2 so everytime I try and make something or load something it makes me try and configure it all up.
How do I config it for the engine? Also how do I make sure Hammer knows about map2dif.exe?
Thanks!:)
#3
Probably something to do with the restrictive licence that Hammer comes with.
Basically, it's now exclusivly for development with Halflife.
www.alexswanson.com/torque/dif/
Garage Games' Alex Swanson said:
Your best bet, if you must use Hammer, is here www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5150
I had a hunt around and couldn't find the original document.
If you're thinking of creating a commercial game, you'd best look elsewhere. Which is quite a blow for me, 'cos I don't get on with Quark.. maybe it's time to try out some of the alternatives.
11/17/2005 (6:40 am)
Well, it appears that the documentation telling you how to set up Hammer has been removed.Probably something to do with the restrictive licence that Hammer comes with.
Basically, it's now exclusivly for development with Halflife.
www.alexswanson.com/torque/dif/
Garage Games' Alex Swanson said:
Quote:***: WorldCraft used to be available for Torque owners, but since the release of Hammer, the license authorizes it for use on Half-life based titles only. Thus, it is not legal to use for any commercial Torque project.
Your best bet, if you must use Hammer, is here www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5150
I had a hunt around and couldn't find the original document.
If you're thinking of creating a commercial game, you'd best look elsewhere. Which is quite a blow for me, 'cos I don't get on with Quark.. maybe it's time to try out some of the alternatives.
#4
I think a lot of people are using this set-up as an alternative to Quark and Hammer.
Creator when it is completed by Garage Games will be pretty much the defacto interior editor from what I've heard.
Anyone else have any other map editors?
11/17/2005 (6:45 am)
There's 3D World Studio, but it's not free www.leadwerks.com/index.php?page=3DWorldStudio.htm and you'll need the Pipeline exporting program www.sickheadgames.com/torque_pipeline.php I think a lot of people are using this set-up as an alternative to Quark and Hammer.
Creator when it is completed by Garage Games will be pretty much the defacto interior editor from what I've heard.
Anyone else have any other map editors?
#5
11/17/2005 (7:08 am)
Pipeline is only needed for Cartography Shop 4.1, 3D World Studio doesn't need the pipeline as it calls map2difplus internally.
#6
I made the assumption that World Studio (a product I've not used) needed the pipeline as well as Cartography Shop. (Another product I've not used)
11/17/2005 (7:28 am)
Thanks for the correction :-)I made the assumption that World Studio (a product I've not used) needed the pipeline as well as Cartography Shop. (Another product I've not used)
#7
12/26/2005 (5:45 am)
How do i get hammer? i can't find it anywhere because need a map editing tool
#8
12/26/2005 (10:33 am)
... its easy enough to get to work just by putting the map and all of the textures used in the same folder together usually.
Torque Owner Jason Farmer
Follow Dif docs, if correctly configured, pressing F9 should export the map to a DIF format. (hammer has to know about map2dif.exe)
Go to the directory where you saved your .map file, you should see the new .dif file
Copy this file to your [torqueinstall]\example\[examplename]\interiors directory
Run Torque, start mission, F11, F4... check the Interiors list.
Hey presto, it should appear.
Hope this helps.