Game Development Community

C++ Examples

by Markus Moenig · in Torque Game Engine Advanced · 11/17/2005 (1:18 am) · 5 replies

Hi there,

up to now i could not find any C++ examples, just script examples.

I understand that GarageGames is pro scripts (and i like scripts too) however if you want to use the Shader Engine just for data visualization inside your C++ App or want to do things which cannot be done inside the engine itself and you just use the engine for rendering than you HAVE to use C++.

Some C++ examples, especially for Atlas would be greatly appreciated. Working only on the doxygen docu. is really cumbersome.

Thanks,

#1
11/17/2005 (9:59 am)
Hi there. If you using if for anything other than a entertainment game you have to buy the commercial license.

The source code is included so it's up to you to work it. Who told you that you have to use
C++ for that? Scripting can control the camera and a million other things.

It's not that GG is "pro script" ... they are hardcore programmers that deal with a wide variety of things.
The scripting interface is more designed for adding content. The number crunching is still being done
with hardcore code.
#2
11/17/2005 (11:06 am)
Hi Randy,

thanks for the note. I do know what version of Torque i have to buy for what, but right now is only evaluation time, and we will do a game, but just not something we can do within the game engine of Torque.

I do not mean that GG are script people, i just say that when you want to use C++ for Atlas and similar things a few C++ examples would be great for people who want to use C++. Our game engine is already working, we only need a visualization engine for our meta data on the client side of things.
#3
11/17/2005 (11:13 am)
Hi Randy,

thanks for the note. I do know what version of Torque i have to buy for what, but right now is only evaluation time, and we will do a game, but just not something we can do within the game engine of Torque.

I do not mean that GG are script people, i just say that when you want to use C++ for Atlas and similar things a few C++ examples would be great for people who want to use C++. Our game engine is already working, we only need a visualization engine for our meta data on the client side of things.
#4
11/17/2005 (1:15 pm)
Got to watch that refresh button.. it bites us all when we are new heheh. Yea I guess I don't fully understand your goal.

C++ is used in TSE to modify the engine. Scripting is used to manage content. Maybe it's just the way your asking and they
way my brain thinks (I am from Texas so I think different).

You want to modify YOUR engine with the shader tech from TSE? Or you just want to make an Atlas terrain block using C++ that will go into TSE engine? If you have a working "game engine" then it has 3d display and you just need to add shaders too it?

Just trying to help not harpin'.

Cheers..
#5
11/17/2005 (3:11 pm)
The way I read your post, you wish to find code examples in the resources section, rather than just scripting examples? There are plenty, but with the semi recent website advances, you cannot see them.
Buy a product, and you will suddenly find a LOT more info and examples on the internal aspects. Buy more products, and you will be overwhelmed with how much help is posted and available for you to use.
In fact, there is one product here I have no real use for, and probably never will. I will soon purchase it however, simply to have even more resources available at my disposal.

edit: silly me, you're posting in the private TSE forum, and thus you do own it. What exactly would you like examples on?