Game Development Community

V6 C++ with Torque

by Dylan Jones · in Technical Issues · 11/16/2005 (5:17 pm) · 2 replies

I am following along with the book, All in one. I got Ultra edit 32, but I got and installed, but I really do not like it. I would much rather use Visual 6 C++ to do the coding.

Could some give me a breif and quick dicrections on how to use V6 with the torque? Or perhaps a workspace project example?

Thanks!

#1
11/16/2005 (5:27 pm)
Torque compile the scripts you made.. so you don't need to use a compiler.

you can use Notepad++, Ultaedit or any text editor.
#2
11/16/2005 (5:34 pm)
Really? wow..thats probably why it can open up in dreamweaver.

Thanks! :D I hope all goes well