Game Development Community

Expire?

by Dylan Jones · in Torque Game Engine · 11/16/2005 (4:25 am) · 15 replies

I want to get the License really soon! However, I only have one main question, how does the agreement/License last for?

I am in grade 11 now, and in about a year and half am going away to college with 4 years of 3d modeling, and game making. So I want to start making stuff now, and aswell as then, so I can make some money as a indie developer, and get into a professional studio after college(Ubisoft) they hire good students from that college.

Will I have the license forever?

#1
11/16/2005 (5:22 am)
The Torque licence is a Diamond... and Diamonds are forever ;-)

There's no expiry date as far as I know. I've had my Torque license for a couple of years now. Untill GG say otherwise, it's open ended.
#2
11/16/2005 (5:28 am)
Hi Dylan,

Yes, from what I understand of the Indie license, you can continue to make your own games royalty free for as long as you want. If you move beyond games to professional simulations and commericial applications, then you will need to upgrade, but that's it. It's a great deal for an indie or student. There are some stipulations -- you will need to protect their source code and you will need to display the Garage Games logo page on startup. There are a few more, but all of them should be easy to comply with.

For full details, check out this link www.garagegames.com/pg/product/eula.php?id=1

Good luck,

Aaron E.


[Edit: horrendous typo]
#3
11/16/2005 (5:29 am)
Ah. Jason beat me to it.

:)
#4
11/16/2005 (5:30 am)
I think the only caveat may be that for your to purchase the license you need to be 18, I could be wrong on this, but I think I remember a conversation about that earlier.
Anyways, yes your priviledge to use Torque via the GG license is a forever kind of thing.
#5
11/16/2005 (5:43 am)
Oops. Thanks for the catch Dreamer.
#6
11/16/2005 (5:48 am)
Your Welcome
@Dylan, one other thing I forgot to mention. If you are in school right now and plan to head into game design, I recommend highly getting a good set of programming fundamentals under your belt. Get very, very familiar with C/C++. If all you want to do is model thats great, but a good set of fundamental programming skills will serve you in ways you can't possibly even imagine now.

For instance in my day job, I don't even program, but I do have to help others who are having problems with their computers. As such I find that the troubleshooting, debugging and critical thinking skills that I learned while programming in my spare time, serve me far more and far better than any other skillset I posses.
The same set of skills comes into play when something breaks on my car, and the mechanic tries to tell me it's XYZ part completely unrelated to the system that has actually failed.
Anyways, just a heads up as you head into the real world, programming skills are an excellent asset to have out here.
#7
11/16/2005 (6:05 am)
Wow! the community here is fast and smart! You guys are extremely helpful and fast :D

@Dreamer, I have a background in programming many types, strongest point would be actionscript, but its somewhat like c++ so im not completely lost, and I can write a simple game in C++. I can model, but not very well, but im hoping when I get out of college and I can model all the assets of a small game, and program it aswell.

Thanks everyone for all the help! :D

I think I am going to buy the engine license with a month. I am thinking of getting the other shader engine aswell, because it looks beautiful! and its cheap now! :D

Anyone care to explain how the shader engine would benefit small projects in the game engine?

Thanks again!
#8
11/16/2005 (7:48 am)
Hi again,

I don't have TSE yet, but from a window shopper's perspective, shader engine projects seem more sophisticated and more "big-league" to me. I realize how dumb that sounds, but maybe others have had a similar reaction. If you get a chance, check out some of the IOTD and other pics of projects that use TSE.

Here are a few:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8876

www.garagegames.com/mg/snapshot/view.php?qid=1059

www.garagegames.com/mg/snapshot/view.php?qid=980

www.garagegames.com/blogs/34977/8971

Aaron E.
#9
01/26/2006 (8:45 pm)
Hi, Aaron Ellis, thanks for your comments regarding shader engine.
I am planning to purchase some engine here.
However, my budget is quite limited. I am going to build some 3D software using Torque Game Engine. This software is some kind of game and also some commeical software. Should i must purchase shader engine?

Besides, what's the major and obvious differences between Torque Game Engine and Shader Engine?
#10
01/26/2006 (9:59 pm)
Hello,

There are a few important differences between the Torque Game Engine and the Torque Shader Engine.

TGE is a full-featured and solid game development platform
TSE is not completed yet. It should be ready sometime this year.
TSE generally looks better than TGE
TSE requires more powerful computers than TGE
TSE costs almost twice as much

If I were you, I would buy the Indie license of the Torque Game Engine. With that, you can build your own games and hopefully earn enough money to buy the Shader engine when it is released.

I hope that helps,

Aaron E.
#11
01/27/2006 (6:57 am)
Thanks a lot. Aaron Ellis. I will purchase Indie license of the Torque Game Engine.
#12
01/27/2006 (7:04 am)
And after i get more familiar with TGE, i will eventually upgrade to TSE indie version.
#13
01/27/2006 (7:38 am)
Cool. Have fun.
#14
08/17/2006 (11:04 pm)
Speaking of expiring, I purchased a TGE indie license a few years ago, but it seems its no longer listed on my account, and I cannot access TGE anymore.
I searched the site and forums and couldnt find any updates saying the license expires at all, including this thread, so I am curious as to what happend with my account.
#15
08/18/2006 (4:55 am)
Wierd. This is definitely something you need to ask Benjamin Bradley about. He should be able to get you squared away.

Here's his e-mail address . . .

BenjaminB@garagegames.com