Game Development Community

T2D 1.1 development transparency

by Jason Cahill · in Torque Game Builder · 11/15/2005 (2:57 pm) · 84 replies

I really hate to even post this kind of message because these threads usually degrade into flame war and nobody feels good. But, that said, there are many of us that are interested in hearing "what's going on?" It's been a LONG time since we last heard anything about T2D 1.1. Please understand that I'm NOT looking for a release date. I'd like to know what's been happening? What's left to go? Anything worthy of screenshoting/videos?

I've seen that Melv is active in the forums, but he has not posted a plan in almost two months. I'd really like to ask that either Josh or Melv make the commitment to give us a once-a-month plan. It does not need to have release dates. It does not need to have videos. But, it would be really handy for us as a community to understand what's going on behind the scenes.

Thanks for listening.
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#81
12/23/2005 (9:34 pm)
OOOOo!!! Alpha!!!!

Sounds good. :)
#82
12/24/2005 (1:22 am)
I keep the "T2D ChangeLog.pdf" up to date so you can find code changes in there. I believe it is a little behind and doesn't necessarily contain the diffs of what we do/don't include in the build because the log is a condensed version of what we submit into the subversion repository, not the build -packaging process.

Use the change-log to see what code changes have taken place. When this stuff settles down a little, this log should also contain build-package changes but by then, we'll probably have a better way of documenting this.

- Melv.
#83
12/24/2005 (3:23 am)
The documentation has an error.
On setCollisionCircleRadius it refers to SetCollisionCircleMode for its radius setting but this is ?still? SetCollisionCircleSuperscribeds
#84
12/24/2005 (6:46 am)
Marc,

It might be worth posting stuff like this in the "bugs" forums to keep things clear.

To reply though, which documentation are you talking about? "setCollisionCircleRadius()" isn't in there but I think I found the entry you're referring to. I found a reference to "setCollisionCircleMode()" in "setCollisionCircleScale()" (it should be "setCollisionCircleSuperscribed()").

I've updated this one; thanks for the heads-up.

- Melv.
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