Game Development Community

TGE Lighting Tool

by Allan Stewart · in Artist Corner · 11/14/2005 (4:02 pm) · 8 replies

While working with Quark tonight i got tired of entering in numbers to come up with light colors, So i took it upon myself to create a light tool. This may have been done already maybe and or maybe theres away i never figured out yet anyhow i thought i would share it with the rest of the community.

img411.imageshack.us/img411/3694/tgelighting1zb.jpg
TGE Light was created to give fast sampling when creating lights in Quark for the Torque game engine.


One can choose the light color by clicking on the light button, This will then place the correct RGB values into the edit buttons. You can then take these values and place them in Quark on the omni_lights.



Another option is the user can experiment with the lighting but placing in his own values into the boxs and the color will be represented in the shape box.

Download HERE

Let me know GG if you want your image taken out of the tool.

Created by Allan Stewart (AKA DR.EVIL~TAG)
Amjdaredevil@nrtco.net
http://txp.df2.org

#1
11/14/2005 (4:14 pm)
This would be very usefull for more than torque. Could you make it show hexidermal color codes?
#2
11/14/2005 (4:26 pm)
Rgr i can mate, hexidermal colors is web coloring code is it not ?
#3
11/14/2005 (4:29 pm)
Nice stuff
#4
11/14/2005 (4:54 pm)
Good job it is actually a really helpful tool.
#5
11/14/2005 (6:14 pm)
Been updated to include the Hex values of the colors as well for those interested in it,

Thx for downloading it and trialing it out.
#6
11/14/2005 (6:16 pm)
No problem
#7
01/05/2006 (10:16 am)
Nice....

What would rock though....

If you could make this show the percentage value whatever it is that the engine uses. Like when you are in the TGE editors and you want to change the color of the sun, or the fog, or whatever. I hate the way those menus present the color options - - 1.0000 0.54500 1.0000 etc etc.
#8
01/05/2006 (2:26 pm)
@ Thomas ,

Thx mate ,I'll look into that and see what i can come up with. Will need to look into the TGE editor a bit more to see exactly what they use to read. Shouldn't be to hard. Tied up working hard on Rules Of Engagement at the moment but will take and hour or so out to look into it more. Will keep it updated as much as possible.