Game Development Community

I can't even get it to compile

by Don Virden · in Torque Game Builder · 11/14/2005 (12:10 pm) · 3 replies

Well I am a newbie. I am used to visual basic and do not know c++ at all but am decent at learning once I get a general idea. Compiling c++ is way different then vb6 and I am lost is there something I can read to get passed this pitiful hurdle of mine.


Main question, what files do I have to include to compile. Do I create a blank app then put everything into it or what?

I need a newbie guide as far as compiling the engine itself step by step. Does anyone have these answers or know where I can get them. I have looked around and have seen different tuts about the engine but not about the steps to compile it and which files to build first before others etc.

Thank You

pentagon51@aol.com

By the way how early is this software? Looks great so far and I need to get into actual programming as this will help me and I was using click together game makers and that will get me nowhere.

I am going to be taking c++ classes at community college but I was hoping to get the hang of this software also so I can take my c++ to the game making faster with real world experience

#1
11/14/2005 (7:25 pm)
Do you have the Torque Build Environment (TBE) ?

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7362

That's where I started. You'll have to edit the TGE project for T2D though.

I think we're going to get a new version very soon.
#2
11/14/2005 (10:24 pm)
If you can swing getting VC6 (not too expensive, and a decent tool from what I hear [I'm a Mac/Linux guy]), the vc6 project will get you farther along than TBE.

Not sure how far you'll get; I haven't compiled T2D on Windows yet.
#3
11/19/2005 (4:28 pm)
Don, to compile that in C++ using VC6.0, simply scroll to

:\Torque2D\SDK\vc6

and open up the T2D SDK.dsw.

Once the whole project opens up, just compile (Build).