Max texture question
by Kip Carr · in Artist Corner · 11/14/2005 (5:23 am) · 7 replies
I've been working on a new weapon model for my project, and I've had some problems with texturing it. I'm working with max 7, and for some reason, when I align the texture the way I want it in the viewport (using UVW unwrap) I get a shifted texture in the quick render. Any suggestions how to fix this? This is the first time I'm making a model and texture from scratch in this project instead of editing something else, and I can't seem to figure out how to get the textures to lign up correctly when it renders.
Also, when I try to load the model up in show tool pro, it doesn't have the texture on it. I have the map in the same directory as the dts file (it exports ok) but for some reason it isn't showing up.
Also, when I try to load the model up in show tool pro, it doesn't have the texture on it. I have the map in the same directory as the dts file (it exports ok) but for some reason it isn't showing up.
#2
As for the showtool problem, I renamed the texture in the material editor to the same thing as the texmap (without the extention) and that didn't seem to make a difference in showtool. You wouldn't happen to have a plan B, would you? :)
Thanks for the help so far.
11/14/2005 (6:32 am)
I checked, and I'm using directx 9 to render in the viewport, so that's not the problem. Any other suggestions? As for the showtool problem, I renamed the texture in the material editor to the same thing as the texmap (without the extention) and that didn't seem to make a difference in showtool. You wouldn't happen to have a plan B, would you? :)
Thanks for the help so far.
#3
Edit: Of course I ment "reason for texture to not show up in torque" and nothing else. I have no idea about the texture shifting I'm afraid.
11/14/2005 (7:37 am)
The name of the material in max doesn't matter one bit. The most common reason for textures to not show up in max is that your textures resolution isn't a power of two. (that is 32, 64, 128, 256, etc).Edit: Of course I ment "reason for texture to not show up in torque" and nothing else. I have no idea about the texture shifting I'm afraid.
#4
11/14/2005 (7:57 am)
Oh yeah, sorry I was thinking about DIF's, sorry for the bad advice.
#5
Then can you show the quick render?
I bet if you post the file, one of us can look at it and solve the problem. My hunch is that there's an issue with the way you laid out the UVs that is causing the viewport view to incorrectly show the mapping, and that the quick render is actually correct.
11/14/2005 (8:07 am)
Can you show a screenshot of your unwrap UVW? (with the texture showing and your UVs as well?)Then can you show the quick render?
I bet if you post the file, one of us can look at it and solve the problem. My hunch is that there's an issue with the way you laid out the UVs that is causing the viewport view to incorrectly show the mapping, and that the quick render is actually correct.
#6
Right this second, I don't have any way to post the file, but I could email the file and the texture that I'm using to you if you'd be willing to look at it.
Thanks for the help so far everyone.
11/14/2005 (8:15 am)
Yeah, see... that's the thing... I'm not really doing an "unwrap" at this stage. Right now the model is really just a billboard of sorts. I made an outline of the weapon and then extruded it and made it an editable mesh. Then I applied a planar UVW map to it and just tried to get the thing to show up correctly in showtool and the quick render correctly. After I get this to work, I'm planning to do a little pushing and pulling to give the model some more detail.Right this second, I don't have any way to post the file, but I could email the file and the texture that I'm using to you if you'd be willing to look at it.
Thanks for the help so far everyone.
#7
11/14/2005 (11:15 am)
Have you triangulated the model?
Torque Owner Neil Marshall
As for the texture, make sure that the name of the texture in max matches the filename minus the extension.
eg. "Concrete001.jpg" in max would be a standard texture called "Concrete001".