Game Development Community

Exporting from 3ds max 7

by Riccardo Berta · in Torque Game Engine · 11/14/2005 (2:12 am) · 2 replies

I have some problem exporting objects from 3ds max 7 with map2dif.

How can I export a building in .DIF?
IMPORTANT: the building is not a simple cube, but it's a bit complex and it isn't completely close ( some detail is not close and convex )

#1
11/14/2005 (3:30 am)
Interiors (.dif's) have to be made up of closed *convex* volumes/brushes.

We've covered this already.
#2
11/14/2005 (5:35 am)
OK, so .dif files can be only basic object? ( like a cube or a cilinder )