>> Some error context, with ## on sides of error halt:") knows the line"> Torquescript - currentLine / currentFile ? | Torque Game Engine | Forums | Community | GarageGames.com

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Torquescript - currentLine / currentFile ?

by Orion Elenzil · in Torque Game Engine · 11/11/2005 (10:02 am) · 0 replies

I have a huge feeling this doesn't exist,
but does anyone know of a way to get the current fileName and lineNumber of torqueScript (if they exist) ?

the syntax-error reporter
(">>> Some error context, with ## on sides of error halt:")
knows the line because the error comes up while pre-processing script files,
but not so with compiledEval.cc's setCurVarName().

this is motivated by a reference-before-assignment to "%player" somewhere in our scripts.. :D

unlikely, but i thought i'd check..