Game Development Community

LOOKING FOR: Terrain-Lightmap Blending code by James Holmes

by Steven Peterson · in Torque Game Engine · 11/11/2005 (9:35 am) · 5 replies

Hey all,

I'm looking for a piece of code that implements blending of multiple terrain-lightmaps to create terrain/.dif shadows in a day/night cycle. At least one implementation of this exists, by James Holmes. Unfortunetly it's "out of publication" so to speak.

I got in touch with James and he is looking but isn't sure he has it anymore, and suggested I might have more luck here.

If anyone has this code specifically, or another implementation that does the same thing please drop me a line at peterson@elvis.rowan.edu.

Thanks,
RavenSlay3r

#1
11/21/2005 (3:36 pm)
*BUMP*

I'm still looking for this code. Josh does not have it. If you do please help!

I have begun desigining a ground-up rewrite of my "Enviro-Torque" resource. "2.0" will be almost entirely in C++, except for script hooks to make it easily extendable, and will follow a solid OOD design.

All I can say now is it's going to include three major sub-systems. A stand-alone Scheduler w/calender an optional Celestial-engine that is significantly more powerfull than the old one, and an optional (new)dynamic-weather engine.

Design, Flexibility, Scalability - Going where no day/night cycle has gone before. :-P

Anyways i need this shadow code!
#2
11/22/2005 (2:39 pm)
You're in luck. Original filepack sent to your profile email. Just keep me on your 'beta' list :)
#3
11/22/2005 (11:18 pm)
Hehe, Your number 1 on it now!
Thanks buddy!
#4
11/27/2005 (10:12 pm)
Apparently there is demand for this so if it can be easily accomplished, I'll fix up the terrain-lightmap blender as a stand-alone 1.4 resource. Don't expect it before the new-year though.

My all-new Enviromental Manager is in pre-production if you will, but won't be out before February at least.

Thanks for watching! :-)
#5
12/01/2005 (5:53 am)
I am very interested in your work. Goodluck :)