LOOKING FOR: Terrain-Lightmap Blending code by James Holmes
by Steven Peterson · in Torque Game Engine · 11/11/2005 (9:35 am) · 5 replies
Hey all,
I'm looking for a piece of code that implements blending of multiple terrain-lightmaps to create terrain/.dif shadows in a day/night cycle. At least one implementation of this exists, by James Holmes. Unfortunetly it's "out of publication" so to speak.
I got in touch with James and he is looking but isn't sure he has it anymore, and suggested I might have more luck here.
If anyone has this code specifically, or another implementation that does the same thing please drop me a line at peterson@elvis.rowan.edu.
Thanks,
RavenSlay3r
I'm looking for a piece of code that implements blending of multiple terrain-lightmaps to create terrain/.dif shadows in a day/night cycle. At least one implementation of this exists, by James Holmes. Unfortunetly it's "out of publication" so to speak.
I got in touch with James and he is looking but isn't sure he has it anymore, and suggested I might have more luck here.
If anyone has this code specifically, or another implementation that does the same thing please drop me a line at peterson@elvis.rowan.edu.
Thanks,
RavenSlay3r
#2
11/22/2005 (2:39 pm)
You're in luck. Original filepack sent to your profile email. Just keep me on your 'beta' list :)
#4
My all-new Enviromental Manager is in pre-production if you will, but won't be out before February at least.
Thanks for watching! :-)
11/27/2005 (10:12 pm)
Apparently there is demand for this so if it can be easily accomplished, I'll fix up the terrain-lightmap blender as a stand-alone 1.4 resource. Don't expect it before the new-year though. My all-new Enviromental Manager is in pre-production if you will, but won't be out before February at least.
Thanks for watching! :-)
#5
12/01/2005 (5:53 am)
I am very interested in your work. Goodluck :)
Torque Owner Steven Peterson
I'm still looking for this code. Josh does not have it. If you do please help!
I have begun desigining a ground-up rewrite of my "Enviro-Torque" resource. "2.0" will be almost entirely in C++, except for script hooks to make it easily extendable, and will follow a solid OOD design.
All I can say now is it's going to include three major sub-systems. A stand-alone Scheduler w/calender an optional Celestial-engine that is significantly more powerfull than the old one, and an optional (new)dynamic-weather engine.
Design, Flexibility, Scalability - Going where no day/night cycle has gone before. :-P
Anyways i need this shadow code!