Game Development Community

Waypoints

by Stefan Beffy Moises · in Torque Game Engine · 02/19/2002 (1:57 am) · 5 replies

Any hints what can be done with waypoints and how they are used? Whats the story behind MissionMarker? Is it fully functional in Torque? How do I use it?
Thanks for any comments!

#1
02/19/2002 (2:16 am)
I'd say a good way would be to have a waypoint group entity that consists of multiple nodes that can be positioned in the map and then set if the waypoints should be looped and if they should go clockwise or counterclockwise. Let the internal AI take care of the rest. Then when you spawn a bot you could set a waypoint group to it.

-Tim aka Spock
#2
02/19/2002 (2:27 am)
Hm, any examples of setting up waypoints / waypoint groups and assigning them to bots? Couldn't find anything helpful in the scripts (there is only "markers.cs", don't know what that's for...) or code...
Thanx!!
#3
02/20/2002 (6:06 am)
Are waypoints supposed to be seen by the player for orientation?
Could they be used for "guiding" bots along distinct paths?? Thanx for any hints!
#4
02/20/2002 (6:25 am)
I dont think there is any current waypoint stuff yet. First we need path finding and it hasn't been implemented yet.

-Tim aka Spock
#5
02/20/2002 (12:08 pm)
The T2 waypointing system used targets to determine who could see each waypoint. Unfrotunately, the T2 targetting system was ripped out of TGE so probably isnt gonna work as yet :/