Waypoints
by Stefan Beffy Moises · in Torque Game Engine · 02/19/2002 (1:57 am) · 5 replies
Any hints what can be done with waypoints and how they are used? Whats the story behind MissionMarker? Is it fully functional in Torque? How do I use it?
Thanks for any comments!
Thanks for any comments!
About the author
#2
Thanx!!
02/19/2002 (2:27 am)
Hm, any examples of setting up waypoints / waypoint groups and assigning them to bots? Couldn't find anything helpful in the scripts (there is only "markers.cs", don't know what that's for...) or code...Thanx!!
#3
Could they be used for "guiding" bots along distinct paths?? Thanx for any hints!
02/20/2002 (6:06 am)
Are waypoints supposed to be seen by the player for orientation?Could they be used for "guiding" bots along distinct paths?? Thanx for any hints!
#4
-Tim aka Spock
02/20/2002 (6:25 am)
I dont think there is any current waypoint stuff yet. First we need path finding and it hasn't been implemented yet.-Tim aka Spock
#5
02/20/2002 (12:08 pm)
The T2 waypointing system used targets to determine who could see each waypoint. Unfrotunately, the T2 targetting system was ripped out of TGE so probably isnt gonna work as yet :/
Associate Tim Newell
Max Gaming Technologies
-Tim aka Spock