Question about features.
by NEOK · in Torque Game Builder · 11/11/2005 (4:09 am) · 2 replies
Hi all.
I'm concerning about buying T2D for developing a commercial product.
The game is a visual casino game based on PC.
This game looks very much like this
TargetGame
As you see, there should be rotating 4 reels. various particle effect, stunning(?) animation and so on.
Mainly, What I'm curious about is that if I could insert my own external code( such as probability part or RS232 hardware control part) into T2D easily. (I haven't searched for it in this forum, so please forgive me for my lazyness).
And what do you think I will benefit from T2D if I use it rather than develop my own engine?(I planned to write in C# because dx9 managed coding are now available)
I'm concerning about buying T2D for developing a commercial product.
The game is a visual casino game based on PC.
This game looks very much like this
TargetGame
As you see, there should be rotating 4 reels. various particle effect, stunning(?) animation and so on.
Mainly, What I'm curious about is that if I could insert my own external code( such as probability part or RS232 hardware control part) into T2D easily. (I haven't searched for it in this forum, so please forgive me for my lazyness).
And what do you think I will benefit from T2D if I use it rather than develop my own engine?(I planned to write in C# because dx9 managed coding are now available)
About the author
#2
11/11/2005 (7:03 am)
The core rendering functions of T2D are based on TGE, which in turn are Open GL so I don't think managed DX9 is going particuarly useful in this instance.
Torque Owner Jon Frisby
MrJoy, Inc.