Waterblock Audio
by Shon Gale · in Torque Game Engine · 11/08/2005 (7:50 am) · 2 replies
In the Waterblock parameters area in the World Editor is a place for AudioEnvironment, every time I put something in there it dissapears. I made a AudioProfile for it and tried to place the name in there. Hit apply and it dissapears. I entered the actual name of the file in there and hit apply, it dissapeared. Then I tried to manually enter it in the .mis file and it dissapeared. No ocean sounds will be emitted. I cannot get Audio Emitters to work at all.
HELP!!!
HELP!!!
About the author
#2
I appreciate any feedback and I am doing research on the site for it right now and not finding alot of info on this problem.
11/09/2005 (12:06 pm)
Thanks for the response Billy. I don't know the difference between an Audio Emitter and an Audio ProfileI appreciate any feedback and I am doing research on the site for it right now and not finding alot of info on this problem.
Torque 3D Owner Billy L
its not audioProfile you should set there its the name of the environmentDatablock you have defined .
So place audioemitters instead .