Selling My Models
by Jake Shephard · in Artist Corner · 11/07/2005 (8:07 am) · 6 replies
Hey i dont know where to post this thread, but i want to sell my models, there all car based. tuner. heres a taste




Its all stuff based around this, some of these are WIP.




Its all stuff based around this, some of these are WIP.
#2


I am planning to expand much further, these are just some models i wanted to get some view and comments about.
11/07/2005 (9:56 am)
Ahh is see what you mean, thanks for your views. Heh, these arent actually trhat poly consuming as they look. Also i dont just do car tuning gear, i do more. heres a taste.

I am planning to expand much further, these are just some models i wanted to get some view and comments about.
#3
Good luck. :)
11/10/2005 (10:16 am)
I think most game makers are looking for characters. Nice looking characters at a decent price would sell big time.Good luck. :)
#4
Make characters. !
11/10/2005 (12:26 pm)
Characters are what's needed. I can knock off a wheel or even a chess piece in a pretty short period of time... but tweaking a face, and clothing, etc, that is what takes time. Make characters. !
#5
11/10/2005 (1:52 pm)
Hmmm characters are what i spent most my time on. i haven't spent more then an hour on making anything else.. but a character may takes weeks to get right.
#6
11/10/2005 (3:49 pm)
Do you have any samples of full car models? What about a website portfolio of your work?
Torque 3D Owner Jay Barnson
Your models are of limited use to games that - as I can see - are focused on tuning cars. Something like a Gran Turismo type game. I don't see that being a really huge market. You would really need to expand your modeling category to something far more general in order to have a chance of selling much.
Also, for showcasing your modeling skills, you might be better off creating some content with some actual texture work. For real-time games, textures are generally cheaper than polygons. As a developer, I don't care how pretty something looks when it's been rendered with a ray tracer. I want to see how it runs in a complete scene at 40+ FPS.