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DTS Explosions not Positioned Right

by Chris "C2" Byars · in Torque Game Engine · 11/06/2005 (9:11 am) · 2 replies

For some reason my DTS explosions are positioned a bit.. off.

DTS Explosion

Are there any settings that can be stated in the weapon's explosion scripts to assist in the correct positioning (centering) of the explosion DTS in relation to where the projectile actually exploded?

#1
11/06/2005 (11:13 am)
Have you checked the local axis of the source .dts for the explosion? Elsewise there is no code adjusting position in the first place, so I'm not sure why it would be getting a crazy offset otherwise. Nice looking explosion effect by the way.
#2
11/06/2005 (1:38 pm)
It is a cool effect, which is why I hope I can solve this somehow, as I don't have the source .max files for this .dts animated explosion. (It was originally from Game Beavers, I modified the textures to be more visually pleasing.) In the showtool, the explosion seems to be centered around the origin.

Here's the energy_exp.dts & textures so you can take a peek.

Edit: The explosion is offset from the origin, which would explain the weirdness of the placement. Unfortunately I don't have the source file to modify this. :(