DTS Explosions not Positioned Right
by Chris "C2" Byars · in Torque Game Engine · 11/06/2005 (9:11 am) · 2 replies
For some reason my DTS explosions are positioned a bit.. off.
DTS Explosion
Are there any settings that can be stated in the weapon's explosion scripts to assist in the correct positioning (centering) of the explosion DTS in relation to where the projectile actually exploded?
DTS Explosion
Are there any settings that can be stated in the weapon's explosion scripts to assist in the correct positioning (centering) of the explosion DTS in relation to where the projectile actually exploded?
#2
Here's the energy_exp.dts & textures so you can take a peek.
Edit: The explosion is offset from the origin, which would explain the weirdness of the placement. Unfortunately I don't have the source file to modify this. :(
11/06/2005 (1:38 pm)
It is a cool effect, which is why I hope I can solve this somehow, as I don't have the source .max files for this .dts animated explosion. (It was originally from Game Beavers, I modified the textures to be more visually pleasing.) In the showtool, the explosion seems to be centered around the origin.Here's the energy_exp.dts & textures so you can take a peek.
Edit: The explosion is offset from the origin, which would explain the weirdness of the placement. Unfortunately I don't have the source file to modify this. :(
Torque Owner Paul /*Wedge*/ DElia