Game Development Community

Atari

by John McFadden · in General Discussion · 11/05/2005 (12:44 pm) · 10 replies

Been working on my game with TGE for a while and decided to take a break and make an Atari 2600 game. So I wanted to share with you all the other spectrum of games..

I focused on making jump physics something you don't see much in old Atari games.

Here's a screenie:

207.36.229.126/Run.jpg
and here's the video:
207.36.229.126/Run1.wmv


Hope you enjoy!

- Broch

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#1
11/05/2005 (1:06 pm)
Screw the video!!! Where's the demo!!! This looks fun as hell!!
#2
11/05/2005 (1:58 pm)
Thanks! If you a 2600 emulator, like stella, here's the bin

207.36.229.126/Run1.bin
#3
11/05/2005 (2:17 pm)
Did you use that new BASIC compiler? The score at the bottom of the screen looks like part of it's default "bios" stuff.
#4
11/05/2005 (4:23 pm)
Batari and its fun. right, there are no fonts built into the atari itself, although 99% of all atari games used the same bitmaps for #s. the original copy and paste coding.

www.atariage.com

Personally I think more programming like this should be before people jump into larger games only to get frustrated and forget about gameplay and fun.
#6
11/05/2005 (6:27 pm)
That looks cool, almost makes me want to set up an emulator to play it :)
#7
11/05/2005 (9:37 pm)
Quote:Personally I think more programming like this should be before people jump into larger games only to get frustrated and forget about gameplay and fun.

Really? Programming for an 8-bit system with 128 bytes of RAM is actually pretty frustrating I've found. Getting your game within the timing of the TV set is a challenge. Plus I've come to love C so much more than assembler of any description.
#8
11/05/2005 (11:04 pm)
256.. but who's counting ;)
#9
11/06/2005 (12:34 am)
I wondered how you could call making a 2600 game "taking a break..." didn't know that they came up with basic for it :) now I'm intregued...
#10
11/07/2005 (9:08 am)
The BASIC is extremely limited - but then, so is the rest of the system.

John is totally correct about "taking a break" - its counterintuitive, but oftentimes being forced to work within extremely tight constraints (technical limitations, or time limitations of the "Game in a Day" or my "Game from SCRATCH in a Week") can really be a lot of fun and really free your brain to explore some areas you don't normally get a chance to look at. If you KNOW you are limited to only so much RAM and so much activity on the screen, you can't start making up some incredible 3D multimedia presentation. You have to get down to the ESSENCE OF FUN. And that can be an awesome experience.