Patchs for a game
by Brendan Dillon · in Torque Game Engine · 11/04/2005 (7:59 am) · 3 replies
I'm hoping someone can point me in the right direction.
i'm wondering what's involved in having the ability to add patches to a game after it as been released in order to fix problems in it, mainly ones that allow people to cheat in online play.
is it only possible to release patchs for the engine or can they be released for scripts too?
does there need to be code already in the game to accept patchs?
thanks!
i'm wondering what's involved in having the ability to add patches to a game after it as been released in order to fix problems in it, mainly ones that allow people to cheat in online play.
is it only possible to release patchs for the engine or can they be released for scripts too?
does there need to be code already in the game to accept patchs?
thanks!
About the author
#3
11/07/2005 (2:41 am)
We do it internally within a launcher that is used to run the game. When the patch is downloaded, all scripts are reloaded and the launcher restarts. Since you're not running the actual client, you can head right into the game after that.
Associate Kyle Carter