Export Trouble
by Kyle Cook · in Torque Game Engine · 11/03/2005 (1:39 pm) · 3 replies
I've just started to learn how to make models for torque, I'm using 3dsmax 7 with the max2Exporter plugin. I decided to make my model exactly liek the player model (that wierd orc guy).
I have the exact same bones, all of the same dummy objects, execpt i am using only one detail and i'm not using LOD's and I have a root animation sequence but I've deleted it and tried to export it without it and i get the same problem.
I'm doing this so i can load the player animation files to test out my model, later I'll make my own animations. but I to get this error (max2dtsExporter Assertion failed on skin object.) when I use the skin modifier. I checked the FAQ and it said that i have to unlink my model from anything else, but my model isn't linked to anything.
I don't understand what I'm doing wrong. I have the model and the dump file zipped. Please open it up and tell me what I'm doing wrong. I've tried for hours and hours for the past couple of days, and I'm really starting to get annoyed.
www.geocities.com/wc3images2/WhatsWrong.zip
I have the exact same bones, all of the same dummy objects, execpt i am using only one detail and i'm not using LOD's and I have a root animation sequence but I've deleted it and tried to export it without it and i get the same problem.
I'm doing this so i can load the player animation files to test out my model, later I'll make my own animations. but I to get this error (max2dtsExporter Assertion failed on skin object.) when I use the skin modifier. I checked the FAQ and it said that i have to unlink my model from anything else, but my model isn't linked to anything.
I don't understand what I'm doing wrong. I have the model and the dump file zipped. Please open it up and tell me what I'm doing wrong. I've tried for hours and hours for the past couple of days, and I'm really starting to get annoyed.
www.geocities.com/wc3images2/WhatsWrong.zip
#2
This was also covered in the following link, which may help fill in some other areas of export down the road:
torque.smdlabs.com/3dsmaxAnimationSetup.htm
B--
11/03/2005 (8:20 pm)
@Kyle: Cut your skin modifier from the stack, convert the model from editable poly to editable mesh, and paste skin modifier back to stack. Exported fine after that.This was also covered in the following link, which may help fill in some other areas of export down the road:
torque.smdlabs.com/3dsmaxAnimationSetup.htm
B--
#3
11/04/2005 (1:10 am)
Thanks for the help guys, that information was very useful!
Associate Logan Foster
perPixel Studios