TDN... am I missing a new version of T2D?
by C. N. · in Torque Game Builder · 11/03/2005 (11:21 am) · 5 replies
Hi,
I'm just doing the Platformer tutorial that's up on TDN. It's a great tut, but I'm wondering if I'm missing something...
In the beginning examples I'm seeing this:
new t2dImageMapDatablock(playerImageMap)
{
mode = "full";
textureName = "./images/ggLogo";
};
but I've been doing it this way for quite awhile now:
datablock fxImageMapDatablock2D(playerImageMap)
{
etc...
};
Am I missing a new build of T2D or something? If I am, where do I get the newer version? All of my T2D core classes are fxXXX instead of t2dXXX...
Thanks.
I'm just doing the Platformer tutorial that's up on TDN. It's a great tut, but I'm wondering if I'm missing something...
In the beginning examples I'm seeing this:
new t2dImageMapDatablock(playerImageMap)
{
mode = "full";
textureName = "./images/ggLogo";
};
but I've been doing it this way for quite awhile now:
datablock fxImageMapDatablock2D(playerImageMap)
{
etc...
};
Am I missing a new build of T2D or something? If I am, where do I get the newer version? All of my T2D core classes are fxXXX instead of t2dXXX...
Thanks.
#2
Also, I'm going to be doing a backport later today or tomorrow and will post the code. Watch the blogs on the community page.
11/03/2005 (11:46 am)
No, the new build isn't out yet. I just wrote the tutorials using the new version because it has a lot of useful features for platformers. Several people have succeeded in using the tutorials with the current T2D version. Check this thread for more info.Also, I'm going to be doing a backport later today or tomorrow and will post the code. Watch the blogs on the community page.
#3
11/03/2005 (11:57 am)
1.02 is fx* 1.1 will be T2d .. some people are doing the documents now for 1.1 which should be out by the end of year.
#4
11/03/2005 (12:07 pm)
Ahh, cool. Thanks for the head's up.
#5
11/03/2005 (1:49 pm)
Nice, thanks. Thought I was falling behind there for a moment, hehe.
Torque Owner Jerry Shaw
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