FootPuffs and propertyMap.cs broken
by Steven Peterson · in Torque Game Engine · 11/03/2005 (10:48 am) · 2 replies
My footpuffs stopped working sometime ago, I assume it was when I created the directory ../data/terrains/me/ and stopped using the grasslands textures. I just went back and wrote a propertyMap.cs for the directory, but Torque won't compile it.
A) Why won't it compile my script and how do I force this?
B) Is this likely the reason the foot-puffs are broken? As I haven't made other changes regarding foot-puffs elsewhere.
Been scratching my head on this a while, so maybe someone here knows somthing.
Thanks,
Raven
A) Why won't it compile my script and how do I force this?
B) Is this likely the reason the foot-puffs are broken? As I haven't made other changes regarding foot-puffs elsewhere.
Been scratching my head on this a while, so maybe someone here knows somthing.
Thanks,
Raven
#2
Torque bring new meaning to the phrase "You learn somthing new every day". I had assumed it was just recursively finding and compiling ALL *.cs in the mission folder. I see how it works now. Thanks!
Raven
11/03/2005 (12:48 pm)
Thanks Rex, that was it exactly. Torque bring new meaning to the phrase "You learn somthing new every day". I had assumed it was just recursively finding and compiling ALL *.cs in the mission folder. I see how it works now. Thanks!
Raven
Torque Owner Rex
BrokeAss Games
Look for where the /grasslands propertyMap.cs file is being executed and add your own exec line command to the script? Would be my first guess.