Game Development Community

FootPuffs and propertyMap.cs broken

by Steven Peterson · in Torque Game Engine · 11/03/2005 (10:48 am) · 2 replies

My footpuffs stopped working sometime ago, I assume it was when I created the directory ../data/terrains/me/ and stopped using the grasslands textures. I just went back and wrote a propertyMap.cs for the directory, but Torque won't compile it.

A) Why won't it compile my script and how do I force this?

B) Is this likely the reason the foot-puffs are broken? As I haven't made other changes regarding foot-puffs elsewhere.

Been scratching my head on this a while, so maybe someone here knows somthing.

Thanks,
Raven

#1
11/03/2005 (10:53 am)
Did you tell the engine to compile your newest script???? In another script somewhere?

Look for where the /grasslands propertyMap.cs file is being executed and add your own exec line command to the script? Would be my first guess.
#2
11/03/2005 (12:48 pm)
Thanks Rex, that was it exactly.

Torque bring new meaning to the phrase "You learn somthing new every day". I had assumed it was just recursively finding and compiling ALL *.cs in the mission folder. I see how it works now. Thanks!

Raven