Game Development Community

Official help the n00b post ( :-) )

by Charles Moser · in Artist Corner · 11/01/2005 (8:57 am) · 2 replies

This is my first post on the Garage Games forums! My co-worker and I just got a Torque game engine license last week. I am a Lightwave 3D artist and he is a artist/coder. We also got the book "3D Game Programming All In One" which came highly recommended. Here is our issue. We've loaded a test scene from the book and I've created a Lightwave sphere with another low polygon mesh to serve as the collision mesh. I'm using the Gnometech DTS exporter :-D

When we load the object into the engine, our character can still walk right through it. Is there something we have to do to enable collision on this object? Is there any in-depth documentation you could point me to?

Sorry for the n00b question, but we are very new to TGE.

SuperDMon

#1
11/02/2005 (6:14 am)
RFM info ( interface.html ) :

Global tab

Quote:
If you wish to have a collision mesh for your DTS object to prevent players from running through it, then select the appropriate option from the Collision Mesh list. If you choose Use Mesh from the list, make sure that you've selected an object to be exported as a collision mesh (see above). If you want the collision mesh to be rendered with the DTS object, then check Create a visible collision mesh. This will cause the collision mesh to render as an illuminous white object in the Torque Engine.

HTH
#2
11/02/2005 (6:31 am)
Thanks for the response, but the mesh, it turns out, was working correctly. The collision was not working because the object I believe was being loaded as an "item" not a "TS Shape"