Official help the n00b post ( :-) )
by Charles Moser · in Artist Corner · 11/01/2005 (8:57 am) · 2 replies
This is my first post on the Garage Games forums! My co-worker and I just got a Torque game engine license last week. I am a Lightwave 3D artist and he is a artist/coder. We also got the book "3D Game Programming All In One" which came highly recommended. Here is our issue. We've loaded a test scene from the book and I've created a Lightwave sphere with another low polygon mesh to serve as the collision mesh. I'm using the Gnometech DTS exporter :-D
When we load the object into the engine, our character can still walk right through it. Is there something we have to do to enable collision on this object? Is there any in-depth documentation you could point me to?
Sorry for the n00b question, but we are very new to TGE.
SuperDMon
When we load the object into the engine, our character can still walk right through it. Is there something we have to do to enable collision on this object? Is there any in-depth documentation you could point me to?
Sorry for the n00b question, but we are very new to TGE.
SuperDMon
#2
11/02/2005 (6:31 am)
Thanks for the response, but the mesh, it turns out, was working correctly. The collision was not working because the object I believe was being loaded as an "item" not a "TS Shape"
Torque Owner Bruno Grieco
Global tab
HTH