Game Timer
by fiveforty · in Torque Game Engine · 10/31/2005 (3:44 pm) · 10 replies
Could someone please help me out with this one??
I'm wanting to have a countdown clock on screen for my racing demo... the player will have to complete X number of laps in a certain time otherwise they fail
so I need help with 3 points
1. getting a timer on screen
2. setting a time limit for X laps and if done take them to well done screen
3. or take to fail screen if time limit is passed
I know that there is a guiClockHud.cc file but I dont know how to implement that on screen
and then set it to react to laps completed
if someone could point me towards a resource or explain it to me in plain english... I'm new to torque and programming so any help would be most grateful
I'm wanting to have a countdown clock on screen for my racing demo... the player will have to complete X number of laps in a certain time otherwise they fail
so I need help with 3 points
1. getting a timer on screen
2. setting a time limit for X laps and if done take them to well done screen
3. or take to fail screen if time limit is passed
I know that there is a guiClockHud.cc file but I dont know how to implement that on screen
and then set it to react to laps completed
if someone could point me towards a resource or explain it to me in plain english... I'm new to torque and programming so any help would be most grateful
About the author
#2
2) use schedule
3) really up to you
There are plenty of Resources and books available I would recommend read some before dedicating time to a set project.
Learn how to script then do baby steps until you can tackle bigger issues.
11/02/2005 (5:58 am)
1) Use GuiTextCtrl2) use schedule
3) really up to you
There are plenty of Resources and books available I would recommend read some before dedicating time to a set project.
Learn how to script then do baby steps until you can tackle bigger issues.
#3
Let me know if you need help.
11/02/2005 (10:02 pm)
I made a really simple GUI Mission Timer...that counts down from the time that is initialized in script. Its actually configurable. I was thinking of making this a resource but it was sooooo simple i figured i would just be preaching to the choir.Let me know if you need help.
#4
preach away!!! :)
if you could email it to me you would be a life saver
11/03/2005 (3:38 am)
I think that you should make it a resource... can find any, and it would be a great help to newbs like mepreach away!!! :)
if you could email it to me you would be a life saver
#6
I did a search and some how overlooked this
how would I make the game jump to a game over screen when the timer runs out
anthony suggested using schedule but I dont really understand how that works
can someone shed some light on it for me??
11/03/2005 (11:04 am)
Thanks a lot chrisI did a search and some how overlooked this
how would I make the game jump to a game over screen when the timer runs out
anthony suggested using schedule but I dont really understand how that works
can someone shed some light on it for me??
#7
11/03/2005 (11:07 am)
Its already done in the starter.fps.......there is a game scores screen i believe when the mission is over.
#8
is the start.fps different?? does it take you there once the game time is over no matter if you finish the goal of the mission or not?
11/03/2005 (3:38 pm)
There a game score on the start.racing that take you to the score screen once you have completed X number of laps but it doesnt matter how long you take as long as you complete the lapsis the start.fps different?? does it take you there once the game time is over no matter if you finish the goal of the mission or not?
#9
11/03/2005 (9:51 pm)
You specify a death match end time.....and when that expires it shows a score board
#10
11/04/2005 (3:02 am)
Ok thanks a lot.. I'll look into that :)
Torque Owner fiveforty