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First Complie of Test App or Engine

by Collin Allen · in Torque Game Engine · 02/15/2002 (4:44 pm) · 2 replies

Ok, I'm completely new to the Torque engine. Now that that's out of the way.... I have a few questions:

1) Why do I get 1 error when I try to complile the engine in ProjectBuilder? It's apparently not listed in the build log.

2) What should the included ProjectBuilder file create? What's the difference between it and what's in the 'example' directory? They both seem to build 'Torque Demo OS X'.

3) At the moment, I'm looking to just fool around with the source for the working demo program, but I can't figure out exactly where everything is, or why I'm getting on error with what I can find. Maybe someone can help me... *so confused*

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  • #1
    02/16/2002 (7:52 pm)
    I'm not familiar with Project Builder... can you post what the bug is though?

    You seen the SDK home page and Getting Started section?
    #2
    02/16/2002 (9:30 pm)
    1. One thing to remember, the debug build --the default target for OS X-- requires itself to run. In order to get it to build successfully you need to build twice - right after the first build fails, build again. if you have done this and still see an error, what is it? If you are building the release version of this app, then you should have no trouble. If you are having trouble with the release version though, the specific error will be critical to us lending a hand.

    2. The example dir is where the Project Builder project outputs the OS X app - this can be modified but if you are just checking things out modification probably isn't necessary. The only things that should be in there after a fresh checkout from cvs are some dirs containing scripts, data, and content - everything from .png files to .cs files.

    3. scripts are useful for modifying a lot of things, and the source is useful for modifying, well, others. ;] Experimentation goes a long way here. Is there something in particular that you are trying to change?

    Best of luck, always good to see another Mac developer.