Game Development Community

Problems Exporting .DTS

by Bejong K Yang · in Artist Corner · 10/30/2005 (8:57 am) · 33 replies

I am having trouble exporting to .dts with blender, I have renamed the exporter file to DTSPython. and when I export nothing happens, it doesn't let me save where I want to export the file to.
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#21
11/12/2005 (8:43 pm)
Allow me to rephrase my question...

Are you receiving an error message? If so, what is it? If not, are you not getting the results you expect?

Also, what OS version and Python version do you have? Sending you my scripts directory won't really help you much, since I just have an unmodified version of the 0.87 exporter.
#22
11/12/2005 (8:52 pm)
At one stage I had a problem with one version of Blender just not working with the exporter. I installed an older version in a separate directory and installed the exporter onto that version of Blender. It worked perfectly.

Knowing it could work, I then started from scratch with the latest version of Blender.

This was all on a Win2K box.
#23
11/12/2005 (8:57 pm)
I have windows, but Im not getting console errors anymore. But it says its dumping a the file log and not exporting the .DTS
#24
11/12/2005 (9:05 pm)
Are you sure your model is correct? Would you mind sending it to me to see if it works for me?

Have you tried out my Claude character (reference above)? I know he exports properly.
#25
11/13/2005 (6:08 am)
Ok, I tried your claude character, It exports but I don't know where it exports and for my model I
did what it said on this website http://lowpolycoop.com/forum/viewtopic.php?t=8.
#26
11/13/2005 (10:14 am)
It exports in the same directory as where you saved the .blend file. You did save it first, right?
#27
11/13/2005 (3:28 pm)
Ok I looked and I get is a log file and not the .DTS
#28
11/13/2005 (9:52 pm)
If you want you can email me the .blend file. Also when the exporter actually works it creates a log file, please post the contents of the log file. If you get a error at run-time it is probably a python problem. You may not have properly setup. What version of blender are you using and what version of python do you have?

One of the biggest problems that I ran into was properly linking all my nodes. Scott pointed out that the nodes must be set up in a specific child/parent order for the DTS exporter to work. Scott's Claude character is a wonderful exapmle of setting up a complex model to export (and figure out how to align/scale homemade weapons).
#29
12/15/2005 (4:17 am)
Hmm..
Downloaded Claude from above and have blender setup.

When exporting I get a 0 length .dts file and a claude.txt file with the following lines...

Anyone have any ideas? I think my scripts are in the right place, however I porbably have them in several places-:))

I could not get this to work on 2.3 I had to go to the alpha version of blender with Python24 to get this far.



OK I went back and redid all my empties and it exports now. However when I load the model in TGE with -mod show it crashes. So I have a DTS file, just not sure what is in it -:))
#30
03/06/2006 (6:08 pm)
Hi, I have the same original problem when trying to export a model I got from an outside source. The model seems to load ok in Blender. However, when I try to export to a DTS file, no .dts is created and a .log is created with the following:

Torque Exporter 0.9
Using blender, version 241
Using unaccelerated math code, performance may be suboptimal
**************************
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.


Somebody said :
"Are you sure you have the nodes parented properly?"

Could anyone explain that to me? Im an humble programmer and I dont know much about blender and modeling tools. I just need some shapes for prototyping...

thanks!
#31
03/06/2006 (9:12 pm)
Have you tried the basics?

www.lowpolycoop.com/forum/viewtopic.php?t=8

Scott
#32
03/06/2006 (10:39 pm)
...
#33
03/07/2006 (5:27 am)
Thanks Scott, We should add those explanations in the TDN...
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