Game Development Community

Problems with billboards

by Bruno Grieco · in Artist Corner · 10/27/2005 (3:59 pm) · 5 replies

Created a simple Plane with a 2-sided texture door texture and a bounding box. renamed it "BB::Plane2".

After exporting it, show tool shows me the bottom line of the door. The plane keeps facing up ( towards z-axis ).

This must be a stupid parameter but I'm kind of stuck.

Any hints ?

#1
10/27/2005 (4:45 pm)
Okay, what you gotta do is make sure the axis is facing towards the right way... ok umm try this
1.Select the plane.
2.Go into hierarchry mode.
3.Select the "Affect pivot only"
4.Make sure that the Green Arrow is facing towards the front of the object(the Green arrow would point at the cam, rotating the face with it)
and blue sould be pointing up, and red to the right...if that dont work i have no idea.


And also, after it gets working, try taking off 2-sided texture... cause if it always faces you...why reneder the back side?
#2
10/27/2005 (5:03 pm)
Did that. Also checked if the bounding box had a correct alignment. They both did.
#3
10/28/2005 (8:18 am)
Make certain that you have zeroed out the rotation transforms as they can offset the billboard effect.
#4
10/28/2005 (4:30 pm)
I'm not sure that there is a rotation transform involved, but where can I check it ?

I made the plane in Max FRONT window. Added texture, bounding box, renumbered selection, embedded shape, and renamed it BB::...

Never rotated or moved it.
#5
11/01/2005 (12:25 pm)
Got it working.

The BBox had a correct alignment but the shape didn't. Since I created it in the front window, the pivot z axis was pointing to me.