Can'Ttsave in tge 1.4- demos
by Holger · in Torque Game Engine · 10/25/2005 (12:07 pm) · 4 replies
Hello,
could compile the latest torque 1.4 with VC7.
Everthing is fine except when I try to save an new or an altered mission it would tell me, that the save function is diabled.
I should try it with the fps mission.
But there i will get the same message.
Could pls somebody tell me where I can disable this "disabled" feature?
I am new to torque and C++.
TIA!
could compile the latest torque 1.4 with VC7.
Everthing is fine except when I try to save an new or an altered mission it would tell me, that the save function is diabled.
I should try it with the fps mission.
But there i will get the same message.
Could pls somebody tell me where I can disable this "disabled" feature?
I am new to torque and C++.
TIA!
#2
is there a chance that I can correct that myself and recompile?
10/26/2005 (11:18 am)
Thanks Ben,is there a chance that I can correct that myself and recompile?
#3
If you're comfortable with dirty hacks (sunday morning = dirty fix), then just go into /creator/Editor/EditorGui.cs and look for the two functions EditorSaveMissionMenu(), and EditorSaveMissionAs().
Then just force it through that if statement by setting the variable to the condition its about to compare to.
Not clean, but its sunday morning and I just wanted to have a quick play. I'm sure they'll fix it properly soonish.
edit: typos and formatting
10/29/2005 (4:14 pm)
Ah I came across this morning also.If you're comfortable with dirty hacks (sunday morning = dirty fix), then just go into /creator/Editor/EditorGui.cs and look for the two functions EditorSaveMissionMenu(), and EditorSaveMissionAs().
Then just force it through that if statement by setting the variable to the condition its about to compare to.
[b]$SaveMission = 1;[/b]
if ($SaveMission==1) {
getSaveFilename("*.mis", "EditorDoSaveAs", $Server::MissionFile);
}Not clean, but its sunday morning and I just wanted to have a quick play. I'm sure they'll fix it properly soonish.
edit: typos and formatting
#4
even if it's dirty I will use it :-).
Thanks for your help.
Otherwise had to go back to version 1.3
10/30/2005 (1:22 am)
Vernon,even if it's dirty I will use it :-).
Thanks for your help.
Otherwise had to go back to version 1.3
Associate Kyle Carter
Isssue #661, thank you!