Game Development Community

Can'Ttsave in tge 1.4- demos

by Holger · in Torque Game Engine · 10/25/2005 (12:07 pm) · 4 replies

Hello,

could compile the latest torque 1.4 with VC7.

Everthing is fine except when I try to save an new or an altered mission it would tell me, that the save function is diabled.
I should try it with the fps mission.

But there i will get the same message.

Could pls somebody tell me where I can disable this "disabled" feature?

I am new to torque and C++.

TIA!

#1
10/26/2005 (9:41 am)
Yeah... Our bad. A check for some new demo functionality that didn't go quite right. :)

Isssue #661, thank you!
#2
10/26/2005 (11:18 am)
Thanks Ben,

is there a chance that I can correct that myself and recompile?
#3
10/29/2005 (4:14 pm)
Ah I came across this morning also.

If you're comfortable with dirty hacks (sunday morning = dirty fix), then just go into /creator/Editor/EditorGui.cs and look for the two functions EditorSaveMissionMenu(), and EditorSaveMissionAs().

Then just force it through that if statement by setting the variable to the condition its about to compare to.

[b]$SaveMission = 1;[/b]
   if ($SaveMission==1) {
      getSaveFilename("*.mis", "EditorDoSaveAs", $Server::MissionFile);
   }

Not clean, but its sunday morning and I just wanted to have a quick play. I'm sure they'll fix it properly soonish.

edit: typos and formatting
#4
10/30/2005 (1:22 am)
Vernon,

even if it's dirty I will use it :-).

Thanks for your help.

Otherwise had to go back to version 1.3