Anyone Help Me
by Bria Mcdonald · in Marble Blast · 10/22/2005 (4:31 pm) · 12 replies
Lol, I am on a Mac G4 OSX, and I don't know how to make customs. I know the code to enable me to do it, but I don't know how to use the editor. I don't know how to add floor, gems, and a ton of other stuff. Can anyone help?
#2
NOTE:(important) Do not SAVE a level. Use SAVE AS instead or you will lose your original level. SAVE AS the level to marble/ data/ missions/ custom and it will show up in the custom tab when start up marble blast next time.
10/23/2005 (9:28 am)
It's easy to do once you are in the editor. Just choose one the objects (gem , for example) from the little menu in the World Creator (F4). The menu is in the frame/ window in the lower left area of the editor. Click on the little [+] marks to open up the folders and show all the parts. Click on a part to add to the level that is open. NOTE:(important) Do not SAVE a level. Use SAVE AS instead or you will lose your original level. SAVE AS the level to marble/ data/ missions/ custom and it will show up in the custom tab when start up marble blast next time.
#3
Can I get some help please
11/04/2005 (11:29 pm)
I'm having trouble setting the heights of objects. I can't seem to highlight the -Z- Can I get some help please
#4
11/05/2005 (4:35 am)
I think you hhave to be in the camera mode.
#5
11/05/2005 (5:43 pm)
Thx yeah i got it now but how do i rotate objects?
#6
11/05/2005 (7:41 pm)
Rotate in the World Inpector (F3). There a text box with [ 1 0 0 0 ] this in it change the numbers to rotate the object. Hint: Each number represents an axis expect the last number which rotates the object x degrees. For example, the default rotates an object zero degrees around the x axis.
#7
11/06/2005 (3:38 pm)
Ok I've pretty much got the hang of the editor now, but how do you set the number of gems needed to complete a level?
#8
11/07/2005 (12:15 am)
That is done automatically as you add gems to the level.
#9
11/08/2005 (12:21 pm)
I'm not sure if it worked on my computer (iMac G5) because while i'm playing my level as soon as i get the first gem it says that i have collected all of them.
#10
11/08/2005 (12:59 pm)
Hold down ALT and drag one of the axis handles to rotate an object in the Torque world editor without having to type in values.
#11
11/11/2005 (7:51 pm)
How do i set the direction the camera is facing at the begining of the level.
#12
11/12/2005 (8:26 am)
You have to rotate the start pad on either the y or x axis.
Rere Hyuh