Game Development Community

Particle colour

by Chris Labombard · in Torque Game Engine · 10/22/2005 (4:25 pm) · 4 replies

I cant figure out how to set the colour of the particles in my effect, realtime.

I tried setting a blending colour, but it didnt do anything.

Can anyone point me in the right direction ?

id.setBlendColour("1 0 0");

Im assuming I need to do this :

setBlending() - (blendStatus?, [srcBlendFactor], [dstBlendFactor]) - Sets the Rendering Blend Options.

What exactly is it ?

About the author

I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.


#1
10/22/2005 (4:46 pm)
Chris,
All you have to do is change the color in the particle editor. Set the alpha to negative (I think - othwise it's possitive) and you can then use the particle color.

Toby.
#2
10/22/2005 (4:48 pm)
Toby - that will allow me to set the colour realtime ?
#3
10/22/2005 (5:32 pm)
I'd love to be able to change particle sizes on the fly... i should check into that.. if you can change colors on the fly... why not size? Hopefully an answer will arise.
#4
10/25/2005 (6:25 pm)
And i would like to change the colour of a whole particle system attached to a vehicle individually for each spawned vehicle - is there a way? Changing the colour of the datablock changes ALL particle systems :(