Publishing a game?
by Antony Wells · in General Discussion · 10/22/2005 (10:15 am) · 5 replies
Hi,
Just wondering what tips you guys have for publishing a 3D probably Windows only, but perhaps Win/Mac/Linux action(Non fps) tilte would be?
Do Garage games still consider non-torque games for publishing? If not, any other companies you'd personally recommend?
Just wondering what tips you guys have for publishing a 3D probably Windows only, but perhaps Win/Mac/Linux action(Non fps) tilte would be?
Do Garage games still consider non-torque games for publishing? If not, any other companies you'd personally recommend?
#2
2. Create a pitch document.
3. Pitch like hell as you complete.
EIDT:
And, yes, GG does publish non-Torque games. Gish and Void War are two examples.
10/22/2005 (11:10 am)
1. Get game near completion (Beta is usually a good indicator since it will have some of the flashy artwork and the core gameplay.2. Create a pitch document.
3. Pitch like hell as you complete.
EIDT:
And, yes, GG does publish non-Torque games. Gish and Void War are two examples.
#3
10/22/2005 (1:57 pm)
They require that it be mac compatible, though.
#4
10/22/2005 (2:32 pm)
They say that, but they are selling VoidWar thats Windows only.
#5
Has some good info in it including:
Hope that helps.
10/22/2005 (2:37 pm)
Have you seen the Publishing FAQ?Has some good info in it including:
Quote:and
GarageGames will publish games created with any engine.
Quote:
Unless your WIN game is extremely hot or it has the capability of being ported to the Mac or Linux, GarageGames is not the right place to have it published.
Hope that helps.
Associate Joseph Euan
One way to find out... and if they can't help you, maybe they can suggest another publisher?