Video playback On Surfaces
by Simon Radford · in Game Design and Creative Issues · 10/21/2005 (2:25 am) · 5 replies
Does anyone know if its possible to play a video on a surface i Torque.
An example would be to play a music video onto a rotating moving surface. It needs to be dynamic so it cant be a fixed texture =(
Oh and it will be a windows only application playing mpeg1 or wmv files =)
Someone may have asked before but I really dont know what to search for.
An example would be to play a music video onto a rotating moving surface. It needs to be dynamic so it cant be a fixed texture =(
Oh and it will be a windows only application playing mpeg1 or wmv files =)
Someone may have asked before but I really dont know what to search for.
#2
2. Look at the render object resource to figure out how to hook into the renderer for a custom object.
3. Combine and go. Now I'm not sure what kind of rendering hit you'll see with a synced music video and frame-perfect rendering, but I would recommend that you compress the video down to the right size for the project. Using raw 1080i video isn't going to be friendly.
10/21/2005 (8:30 am)
1. Integrate the Theora code. There is an excellent resource for integrating the 1.4 BETA source into 1.3.2. Look at the render object resource to figure out how to hook into the renderer for a custom object.
3. Combine and go. Now I'm not sure what kind of rendering hit you'll see with a synced music video and frame-perfect rendering, but I would recommend that you compress the video down to the right size for the project. Using raw 1080i video isn't going to be friendly.
#4
04/26/2006 (6:45 pm)
This's an old threat I know but I have a relevent question. If you manage to make a video play on a specific surface what kind of effect would that have on the overall game speed?
#5
07/03/2006 (2:02 pm)
Off topic a bit, I've seen someone stream live data (player stats)from a mysql database onto a texture in a map in the Unreal engine. It was so cool ;)
Torque 3D Owner Sean H.