Bug in audio controls?
by David Stewart Zink · in Torque Game Engine · 02/14/2002 (8:56 am) · 1 replies
F32 mAudioTypeVolume[Audio::NumAudioTypes];
ConsoleFunction(alxGetChannelVolume, S32, 2, 2, "alxGetChannelVolume(channel_id)")
{
U32 type = dAtoi(argv[1]);
if(type >= Audio::NumAudioTypes)
{
Con::errorf(ConsoleLogEntry::General, "alxGetChannelVolume: invalid channel '%d'", dAtoi(argv[1]));
return(0.f);
}
return(mAudioTypeVolume[type]);
}F32 volume = mClampF(dAtof(argv[2]), 0.f, 1.f); //... mAudioTypeVolume[type] = volume;
Torque Owner David Stewart Zink