Can Torque do this ?
by Markus Moenig · in Torque Game Engine · 10/18/2005 (10:22 am) · 3 replies
Hi there,
we have a running fun project currently which we maybe want to convert to a an commercial project.
Our game project has several servers which run certain areas of the game (which has a huge, single map). The map gets streamed to the clients, all character run on the servers as scripts (which are very complex scripts, some of them using 10.000 lines of code). The clients use our own 2D engine which we see as a dead end.
Now, we bought a copy of Torque as evaluation if we can move our system over to it as we see our 2D engine as a dead end. Our project is more of a simulation than a shooter.
Can a torque game:
* Run distributed over a server farm and stream the world data to its clients dynamically ? If yes, which products do we need ?
* Is the scripting language big enough to write very complex scripts and interactions ?
* Can scripts be updated during a running game ? (We have some self-learning scripts).
* Is Torque still around in 2-3 years when we may want to release our project ? :)
Ok, thanks for any feedback!
we have a running fun project currently which we maybe want to convert to a an commercial project.
Our game project has several servers which run certain areas of the game (which has a huge, single map). The map gets streamed to the clients, all character run on the servers as scripts (which are very complex scripts, some of them using 10.000 lines of code). The clients use our own 2D engine which we see as a dead end.
Now, we bought a copy of Torque as evaluation if we can move our system over to it as we see our 2D engine as a dead end. Our project is more of a simulation than a shooter.
Can a torque game:
* Run distributed over a server farm and stream the world data to its clients dynamically ? If yes, which products do we need ?
* Is the scripting language big enough to write very complex scripts and interactions ?
* Can scripts be updated during a running game ? (We have some self-learning scripts).
* Is Torque still around in 2-3 years when we may want to release our project ? :)
Ok, thanks for any feedback!
#2
It's doable.. how much time money and brain power do you have? that's the question.
10/18/2005 (11:21 am)
Well if they can do MoM MMOG with a python in Torque engine with a side order of SQL... It's doable.. how much time money and brain power do you have? that's the question.
#3
they can be recompiled and reloaded at runtime.
torque will be here in a few years no doubt.
10/18/2005 (11:37 am)
You can judge the script engine yourself by simply downloading the demo and playing with the scripts.they can be recompiled and reloaded at runtime.
torque will be here in a few years no doubt.
Torque Owner Max Turner
* The scripting language is very similar to C++. It probably will be able to cope with your complex code.
* The scripts do not need to be re-compiled with every change like the engine code does, although I don't think the scripts can be changed while still using the engine.
* The successor to Torque Game Engine is called Torque Shader Engine (TSE) and this will currently in its third stage of development out of five i believe. It will almost certainly be released within 2-3 years. The large map you talked about might be easier to do with TSE's new technology.
Hope this helps
Max